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https://github.com/mosure/bevy_gaussian_splatting/blob/507a28dda771518415d762f85db7607ea60bfbe8/src/render/mod.rs#L223
usage: BufferUsages::INDIRECT | BufferUsages::COPY_DST | BufferUsages::STORAGE | BufferUsages::COPY_SRC, }); // TODO: (extract GaussianCloud, TextureBuffers) when feature buffer_texture is enabled Ok(GpuGaussianCloud { count, draw_indirect_buffer, #[cfg(feature = "debug_gpu")] debug_gpu: gaussian_cloud, #[cfg(feature = "packed")] packed: packed::prepare_cloud(render_device, &gaussian_cloud), #[cfg(feature = "buffer_storage")] planar: planar::prepare_cloud(render_device, &gaussian_cloud), }) } }
https://github.com/mosure/bevy_gaussian_splatting/blob/507a28dda771518415d762f85db7607ea60bfbe8/src/render/mod.rs#L223