Closed github-actions[bot] closed 4 months ago
https://github.com/mosure/bevy_zeroverse/blob/dd6bed986e2187d42e8918ecf78147d750ea8b8d/src/material.rs#L25
use std::path::{Path, PathBuf}; use bevy::prelude::*; #[derive(Resource, Default, Debug)] pub struct ZeroverseMaterials { // TODO: support material metadata (e.g. material name, category, split) pub materials: Vec<Handle<StandardMaterial>>, } pub struct ZeroverseMaterialPlugin; impl Plugin for ZeroverseMaterialPlugin { fn build(&self, app: &mut App) { app.init_resource::<ZeroverseMaterials>(); app.add_systems(PreStartup, load_materials); } } fn get_material_roots() -> Vec<PathBuf> { // TODO: use asset_server scanning: https://github.com/bevyengine/bevy/issues/2291 let cwd = std::env::current_dir().expect("failed to get current working directory"); info!("current working directory: {}", cwd.to_string_lossy()); let asset_server_path = cwd.join("./assets"); let pattern = format!("{}/**/**/basecolor.jpg", asset_server_path.to_string_lossy()); glob::glob(&pattern) .expect("failed to read glob pattern") .filter_map(Result::ok) .filter_map(|path| { path.parent() .and_then(|parent| parent.strip_prefix(&asset_server_path).ok()) .map(Path::to_path_buf) }) .collect() } // TODO: support batched loading to avoid GPU RAM exhaustion fn load_materials( asset_server: Res<AssetServer>, mut materials: ResMut<Assets<StandardMaterial>>, mut zeroverse_materials: ResMut<ZeroverseMaterials>, ) { let roots = get_material_roots(); for root in roots { let basecolor_path = root.join("basecolor.jpg"); let basecolor_handle = asset_server.load(basecolor_path); let metallic_roughness_path = root.join("metallic_roughness.jpg"); let metallic_roughness_handle = asset_server.load(metallic_roughness_path); let normal_map_path = root.join("normal.jpg"); let normal_map_handle = asset_server.load(normal_map_path); let depth_map_path = root.join("height.jpg"); let depth_map_handle = asset_server.load(depth_map_path); let material = materials.add(StandardMaterial { base_color_texture: basecolor_handle.into(), metallic_roughness_texture: metallic_roughness_handle.into(), normal_map_texture: normal_map_handle.into(), depth_map: depth_map_handle.into(), ..Default::default() }); zeroverse_materials.materials.push(material); } info!("loaded {} materials", zeroverse_materials.materials.len()); }
Closed in e558c74b712c2c29bf06cd5ef3451964bdd694f7
https://github.com/mosure/bevy_zeroverse/blob/dd6bed986e2187d42e8918ecf78147d750ea8b8d/src/material.rs#L25