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motion-twin
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heaps
Lightweight Stage3D engine for Haxe
MIT License
19
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Add pak patching in case of diff generation
#37
ee-gdor
closed
11 months ago
0
Allow to specify custom PakData when using makeData
#36
ee-gdor
closed
1 year ago
0
Add pak stamping to avoid loading unwanted data
#35
ee-gdor
closed
1 year ago
0
Prevent crash with disposed source during unqueueBuffer
#34
ee-gdor
closed
1 year ago
0
Prevent setting gain with negative volume
#33
ee-gdor
closed
1 year ago
0
Add control over thresholds analog button for press & release
#32
ee-gdor
closed
1 year ago
0
Add tile flip transformation properties
#31
ee-gdor
closed
1 year ago
0
Reduce unwanted allocations on various places
#30
ee-gdor
closed
1 year ago
0
Add group related props in keyframes data structs
#29
MadEwink
closed
1 year ago
0
Remove texture wrap restrictions on Bitmap
#28
ee-gdor
closed
2 years ago
0
Use SDK path for the nvm glslc binary shader compiler
#27
ee-gdor
closed
2 years ago
0
Add DiffuseColor to FBX deserialization
#26
ee-gdor
closed
2 years ago
0
Add texture format BGRA to RG8 conversion
#25
ee-gdor
closed
2 years ago
0
Haxe4.0.2
#24
ee-gdor
closed
2 years ago
0
Why do you choose to use Haxe and heaps over the classic "Use Unity" approach?
#23
stephane-archer
opened
3 years ago
1
sync
#22
mcapdegelle
closed
7 years ago
0
sync
#21
mcapdegelle
closed
7 years ago
0
sync
#20
mcapdegelle
closed
7 years ago
0
sync
#19
mcapdegelle
closed
7 years ago
0
sync
#18
mcapdegelle
closed
7 years ago
0
Photoshop gradient file support
#17
mcapdegelle
closed
7 years ago
0
sync
#16
mcapdegelle
closed
7 years ago
0
fix color conversion
#15
mcapdegelle
closed
7 years ago
0
sync
#14
mcapdegelle
closed
8 years ago
0
sync
#13
mcapdegelle
closed
8 years ago
0
TileGroup : addTransform function
#12
mcapdegelle
closed
8 years ago
0
Sync of Doom
#11
mcapdegelle
closed
8 years ago
0
sync
#10
pperidont
closed
8 years ago
0
sync
#9
mcapdegelle
closed
8 years ago
0
sync
#8
mcapdegelle
closed
8 years ago
0
sync
#7
mcapdegelle
closed
8 years ago
0
sync
#6
mcapdegelle
closed
8 years ago
0
sync
#5
mcapdegelle
closed
8 years ago
0
How to run the samples?
#4
anissen
closed
8 years ago
11
when scene is in an rtt, events are intermittent
#3
delahee
closed
10 years ago
1
h2d.Graphics bounds sometime are completely broken. they should be snapped to pixels
#2
delahee
closed
10 years ago
0
h2d.Graphics sometime creates degenerate triangles
#1
delahee
closed
10 years ago
0