Give a clear and concise description of what the bug is.
3. IMPORTANT: Provide a CodeSandbox reproduction of the bug
A CodeSandbox minimal reproduction will allow us to quickly follow the reproduction steps. Without one, this bug report won't be accepted.
4. Steps to reproduce
Steps to reproduce the behavior:
Go to '...'
Click on '....'
Scroll down to '....'
See error
5. Expected behavior
A clear and concise description of what you expected to happen.
6. Video or screenshots
If applicable, add a video or screenshots to help explain the bug.
7. Environment details
If applicable, let us know which OS, browser, browser version etc you're using.
FAQs
React Server Components "use client" error
If you're importing motion or m into a React Server Component environment, ensure you're importing from motion/react-client instead of motion/react.
import * as motion from "motion/react-client"
import * as m from "framer-motion/react-m"
Motion for React won't install
Different versions of Motion for React are compatible with different versions of React.
React 19: framer-motion@12.0.0-alpha.0 or higher
React 18: framer-motion@7.0.0 to framer-motion@11.x, or motion
React 17: framer-motion@6.x or lower
height: "auto" is jumping
Animating to/from auto requires measuring the DOM. There's no perfect way to do this and if you have also applied padding to the same element, these measurements might be wrong.
The recommended solution is to move padding to a child element. See this issue for the full discussion.
Preact isn't working
Motion for React isn't compatible with Preact.
AnimatePresence isn't working
Have all of its immediate children got a unique key prop that remains the same for that component every render?
// Bad: The index could be given to a different component if the order of items changes
<AnimatePresence>
{items.map((item, index) => (
<Component key={index} />
))}
</AnimatePresence>
// Good: The item ID is unique to each component
<AnimatePresence>
{items.map((item, index) => (
<Component key={item.id} />
))}
</AnimatePresence>
Is the AnimatePresence correctly outside of the controlling conditional? AnimatePresence must be rendered whenever you expect an exit animation to run - it can't do so if it's unmounted!
// Bad: AnimatePresence is unmounted - exit animations won't run
{
isVisible && (
<AnimatePresence>
<Component />
</AnimatePresence>
)
}
// Good: Only the children are unmounted - exit animations will run
<AnimatePresence>{isVisible && <Component />}</AnimatePresence>
1. Read the FAQs 👇
2. Describe the bug
Give a clear and concise description of what the bug is.
3. IMPORTANT: Provide a CodeSandbox reproduction of the bug
A CodeSandbox minimal reproduction will allow us to quickly follow the reproduction steps. Without one, this bug report won't be accepted.
4. Steps to reproduce
Steps to reproduce the behavior:
5. Expected behavior
A clear and concise description of what you expected to happen.
6. Video or screenshots
If applicable, add a video or screenshots to help explain the bug.
7. Environment details
If applicable, let us know which OS, browser, browser version etc you're using.
FAQs
React Server Components
"use client"
errorIf you're importing
motion
orm
into a React Server Component environment, ensure you're importing frommotion/react-client
instead ofmotion/react
.Motion for React won't install
Different versions of Motion for React are compatible with different versions of React.
React 19:
framer-motion@12.0.0-alpha.0
or higher React 18:framer-motion@7.0.0
toframer-motion@11.x
, ormotion
React 17:framer-motion@6.x
or lowerheight: "auto"
is jumpingAnimating to/from
auto
requires measuring the DOM. There's no perfect way to do this and if you have also applied padding to the same element, these measurements might be wrong.The recommended solution is to move padding to a child element. See this issue for the full discussion.
Preact isn't working
Motion for React isn't compatible with Preact.
AnimatePresence
isn't workingHave all of its immediate children got a unique
key
prop that remains the same for that component every render?Is the
AnimatePresence
correctly outside of the controlling conditional?AnimatePresence
must be rendered whenever you expect anexit
animation to run - it can't do so if it's unmounted!