motorsportgames / kartkraft-telemetry

UDP telemetry specification and code examples for online racing simulator "KartKraft"
https://kartkraftgame.com
MIT License
21 stars 6 forks source link

Suggestion #1

Closed marcelomanzo closed 3 years ago

marcelomanzo commented 5 years ago

na

KeirMeikle commented 5 years ago

Hi, thanks for the kind words. We will add local velocity next release for you. Still debating how to send maxrpm - it might make sense to send those kinds of variables which don't change often at lower frequency. We'll figure out a way soon.

I'll consider changing speed to absolute. I guess if people really want to test for reverse movement they can test local velocity (once we add it.)

marcelomanzo commented 5 years ago

I am wondering if could add the terrain that which wheel is passing, for example asphalt, grass or curbs.

KeirMeikle commented 5 years ago

Yes, no problem.

marcelomanzo commented 5 years ago

One last thing, it's also missing suspension deflection, if you add all of above, kartkraft will be at the league as iracing and rfactor as most complete sdk

KeirMeikle commented 5 years ago

Karts do not have suspension but we will add some value for each tyre, perhaps tyre load, deformation or torsional stress etc. It will be important for drivers to feel the chassis flex and recognise when the inside rear is lifting from the track.

marcelomanzo commented 5 years ago

I noticed that you added the velocity, just want to confirm if this is the local velocity. Thanks!

KeirMeikle commented 5 years ago

Yes @marcelomanzo it's local velocity. You can find full documentation of each output element in the schema file located here

marcelomanzo commented 5 years ago

max rpm, and local velocities working like a charm!