Open ruchitinfushion opened 6 years ago
Have you had a look at the docs for the inventory?
And here's an example.
Got it, One more quick question, BE_BINDING return asset or sequence based on BE_TOPICS but How do you parse "BE_TOPICS" variable directly in terminal to retrieve user arguments ?
inventory.yaml
asset:
- bruce
- luke
sequence:
- seq01
- seq02
shot:
- sh101
- sh102
- sh103
in terminal
for shot
be in hulk seq01 sh103 animation
(i.e BE_TOPICS=hulk seq01 sh103 animation)
for asset
be in hulk bruce rigging
(i.e BE_TOPICS=hulk seq01 sh103 animation)
For parsing topics, this looks to be it.
Do i need to keep inventory.yaml this way ?
in terminal