Open IvanSanchez opened 5 years ago
Mathy bits came from https://www.songho.ca/opengl/gl_sphere.html#icosphere
Very cool! Plugged it into the UV mapping notebook and while we'll have to find another fixing scheme, it looks very interesting:
I guess the only issue that could be problematic is that 1) it's more asymmetric, and 2) it's a little less precise on the poles when texturing.
P.S. please fix the build!
For comparison, 6-pole UV mapping looks like this:
Now I want to rotate it so that the poles are at Buckminster Fuller’s special points.
Reorients seed icosahedron so that the north and south poles are vertices instead of edge midpoints, as per https://github.com/mourner/icomesh/issues/4#issuecomment-535528947
See https://observablehq.com/d/ebcd62dce093afc3 - the z-axis (blue in the interactive demo, orthogonal to the screen in the screenshot) passes through the two poles.