Closed sktan closed 8 years ago
Why does the game level have to be a multiple of 500?
@JCKE The most currently used script (wchill) is set at 500 from what I've read, and it's better to sync the wormholes rather than using it anytime whenever. (And the ability gains most at intervals of 100).
And the current level-gain rate is far to quick so intervals of 100 might be hard to catch (and with the 1 minute cooldown you'll go through 300 or so levels pretty quickly anyways.
Oh, and in the off-chance the script fires a bit late and the level increases by 1 then we'll need to wait another 199 levels before we can run the wormhole item again to maximise use (if I understood correctly)
Two things:
Sorry, script was written with old patches in mind (where you couldn't activate before 10 mintues) And noticed the log message thanks.
I've added the error handling separately so users can benefit from it while the wormholes code is evaluated. @sktan In future, please send separate pull requests for unrelated changes.
Added method to use wormholes every 500 levels (after 11 minutes past game start) Also added error-handlers that are crashing the script so it continues running even if the script bugs out.
Also added new helper methods: