Closed Eskew closed 5 years ago
This will be triggered when the player picks up the item @Eskew @sunrisepopov correct?
This will be triggered when the player picks up the item @Eskew @sunrisepopov correct?
Correct, when the player collects the item there will be a new scroll notification with the above functionality to view or equip.
Full weapons/item list can be found here: http://browserquest.wikia.com/wiki/BrowserQuest_Wiki
If the player does not pick up in the allocated window of time the items will self-destruct in the current time frame unless otherwise noted.
@Eskew
Plz clarify logic for each case of View on Marketplace
and View on Blockchain
.
@Eskew Plz clarify logic for each case of
View on Marketplace
andView on Blockchain
.
@oleg-baturov we will have clarification for the process tomorrow AM once we speak with Canaan for the behaviors, will update as soon as I have the logic in place
Updated Login logic 1.) Login to Stardust account (currently in mock format) 2.) Login to BlockchainQuest game- want to change this to some sort of store on backend, local storage, which associates name and IP with a wallet; want to generate wallets when they login 3.) Create wallet function from Stardust API, returning private/public keys, eventually migrate to Temp function- only get public address and just have access to sign transactions with game address so no one stores users private key 4.) Link Temp functionality to Marketplace
in game, when clicking "View on Marketplace" they will be prompted to login to their Stardust marketplace account to continue
backend
means BlockchainQuest
or stardust
backend?
@Eskew
@oleg-baturov @sos0 @Eskew For starting, we should do it mock behavior according to #33 . The marketplace can pre-fill mock data to give a demonstration first
Verified by 0300c64
Each item will need to be imported into a generated scroll screen with the option to View on Blockchain and View on Marketplace along with an Equip to Character functionality.