In our tasks SimpleGrasp fails with collision during attach.
Since https://github.com/moveit/moveit_task_constructor/commit/9c05305effa7173a94f3befdae09386763e04f0a enables collision checks in ModifyPlanningScene, the attach step of SimpleGrasp checks for collision. In our case the Objects are too close to the surface (e.g. via padding) thus Attach fails. Before the change we allowed collision of the grasped object with everything before performing a short lift to move the object out of possible collision with others.
Do we need to perform collision check by default on each ModifyPlanningScene? I would propose to make the collision check optional with default OFF.
The collision check is necessary to ensure a valid state for the following stage.
Obviously you need to allow collisions between object and surface before (or when) attaching the object.
In our tasks SimpleGrasp fails with collision during attach.
Since https://github.com/moveit/moveit_task_constructor/commit/9c05305effa7173a94f3befdae09386763e04f0a enables collision checks in
ModifyPlanningScene
, the attach step ofSimpleGrasp
checks for collision. In our case the Objects are too close to the surface (e.g. via padding) thus Attach fails. Before the change we allowed collision of the grasped object with everything before performing a short lift to move the object out of possible collision with others.Do we need to perform collision check by default on each
ModifyPlanningScene
? I would propose to make the collision check optional with default OFF.