Instead of presenting the user with the option to select a plane to share, etc. as is the case when using SceneKit to render, when using Metal to render the experience acts as a "normal" world-sensing page.
No input from the user is requested & multiple planes are detected/shared with the XR site.
Instead of presenting the user with the option to select a plane to share, etc. as is the case when using SceneKit to render, when using Metal to render the experience acts as a "normal" world-sensing page.
No input from the user is requested & multiple planes are detected/shared with the XR site.