mozilla / webxr-polyfill

A polyfill and example code for building augmented reality (AR) and virtual reality (VR) applications using WebXR.
Mozilla Public License 2.0
260 stars 67 forks source link

why does some examples don't work ? #133

Closed pans0ul closed 5 years ago

pans0ul commented 5 years ago

Hi Im a newer to know about webxr-polyfill . Im excited to use webXR

I tried these example on iphoneX , IOS :11.4 ,browser :safiri ,and also tried these on Andriod phone system

the examples of url: https://examples.webxrexperiments.com/

but some examples ,including simplest AR ,Anchors, Hit testing ,Boombox,light,Image Detection wont show like picture that shows blew each examples .

For example I tried : Anchors . the result show as blew :

image

is it need dependency to show correctly ?

thanks for all

pans0ul commented 5 years ago

is it based on ARkit or ARcore ?

blairmacintyre commented 5 years ago

This polyfill is deprecated; it was designed to work in the experimental iOS app WebXR Viewer, and had "limited" support for other platforms (mostly to support some experiments we did, and debugged/developing). None of the AR features (anchors, hit testing, etc) work anywhere except the WebXR Viewer, as they rely on that app implementation.

WebXR itself will be released on a number of browsers this fall. The ongoing work is in github.com/immersive-web