mozilla / webxr-polyfill

A polyfill and example code for building augmented reality (AR) and virtual reality (VR) applications using WebXR.
Mozilla Public License 2.0
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why does some examples don't work ? #133

Closed pans0ul closed 5 years ago

pans0ul commented 5 years ago

Hi Im a newer to know about webxr-polyfill . Im excited to use webXR

I tried these example on iphoneX , IOS :11.4 ,browser :safiri ,and also tried these on Andriod phone system

the examples of url: https://examples.webxrexperiments.com/

but some examples ,including simplest AR ,Anchors, Hit testing ,Boombox,light,Image Detection wont show like picture that shows blew each examples .

For example I tried : Anchors . the result show as blew :

image

is it need dependency to show correctly ?

thanks for all

pans0ul commented 5 years ago

is it based on ARkit or ARcore ?

blairmacintyre commented 5 years ago

This polyfill is deprecated; it was designed to work in the experimental iOS app WebXR Viewer, and had "limited" support for other platforms (mostly to support some experiments we did, and debugged/developing). None of the AR features (anchors, hit testing, etc) work anywhere except the WebXR Viewer, as they rely on that app implementation.

WebXR itself will be released on a number of browsers this fall. The ongoing work is in github.com/immersive-web