Open RSpace opened 6 years ago
Hi, I know there's been discussion on the AFrame slack about this, but I thought I'd follow up here.
The idea behind the SITTING_EYE_HEIGHT was to provide some notion of a "floor" for systems that don't have it (since VR devices have a stage / floor). But, I think the idea is fundamentally flawed: such assumptions will always be "not quite right".
So, I think I'm going to change the polyfill to get rid of it, and keep the little utility function to create a "floorAnchor" (since our samples use it). So, I'll be changing the SITTING_EYE_HEIGHT to 0 (or removing it).
BUT, that doesn't explain your X offset. I don't see that, although I haven't tried the AFrame raycaster.
I posted this issue as a question on Stack Overflow as I was unsure of whether it was a bug in this polyfill,
three.xr.js
oraframe-xr
:https://stackoverflow.com/questions/49009873/why-is-raycast-direction-calculated-incorrectly-in-webxr
However, the recent pointer with
SITTING_EYE_HEIGHT
and the fact that changing this constant to 0 goes some way to fix the raycasting issue has led me to believe that this is an issue that should be fixed in this polyfill.What is the rationale for having a fixed eye height, as was introduced (or refactored) in this commit: https://github.com/mozilla/webxr-polyfill/commit/2a6b4e00c6e39cc8a91939c9662e3cba10be2c12
Why would the raycast direction still be off on the x-axis when setting
SITTING_EYE_HEIGHT
to 0?