Closed swanandb2 closed 2 years ago
Sorry for my late answer. num blendvert is the number of vertices of the original mesh
Sadly it's not working... I guess same ☹️
On Sun, 12 Sep, 2021, 7:53 pm Julien Valentin, @.***> wrote:
Sorry for my late answer. num blendvert is the number of vertices of the original mesh
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Actually I did try to build code in vs2017 but it's difficult ... To port I also hered that there are issues in stl, so thinking to create parser in c#...But my logic fails
May be imvu use different file specs
On Mon, 13 Sep, 2021, 12:09 pm swanand Belsare, @.***> wrote:
Sadly it's not working... I guess same ☹️
On Sun, 12 Sep, 2021, 7:53 pm Julien Valentin, @.***> wrote:
Sorry for my late answer. num blendvert is the number of vertices of the original mesh
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/mp3butcher/Cal3D/issues/7#issuecomment-917646126, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIHLUGGZC2Z5YZXTJI4GPZDUBSZVPANCNFSM5DCT7VGQ .
yes imvu is not cal3D
I was trying to load CMF file and convert it to readable XML struct. I am stuck at Morph file line no 271. Can you please help us to understand how we can get Number of blendvert?
[first morph]
len morph name 4 integer [Length is specified in CMF] morph name var string
num blendvert 4 integer This parameter I was not able to locate? [blendvertex] vertex id 4 integer index to original vertex As per my finding after name string, next 4 bytes correspond to tis entry. position x 4 float morph position in model space position y 4 float position z 4 float normal x 4 float morph normal in model space normal y 4 float normal z 4 float [for all map] u coordinate 4 float map coordinates v coordinate 4 float [end for all map] [all other blendvertices]
Thanks, SB