Open akonneker opened 8 years ago
I'm not sure if all of the dependencies are available for OSX, that might be an issue you run into.
Well, I'll try it out and let you know what I find.
@akonneker Could it compile on OSX now? thanks!
Did anyone tried this on the mac yet ?? :)
So I'm finally actually trying it out. I'm currently stuck on getting iSAM to compile. I think it's workable, however. Everything else has worked, and I expect pangolin to work, so I'm cautiously optimistic I'll have it running tomorrow.
I am very interested in helping out if someone start the mac build repos. By the way , Does this support Kinect 2 hardware ? If so , how should I calibrate it ? Or openNI 2 does the trick here ?
I'm now running into some errors in compilation of Kintinuous itself. No show-stoppers so far. I'd still like to use this, but it may take me a little while since I don't have much time to spend on it at the moment. I'll make a fork and start adding whatever tweaks I find necessary.
dig in to util and modify the interface by and Kinect driver to it.
@akonneker can we help you ?
i do want to help too , however I found that limit this algorithm to Kinect liked Rgb-D is bit waste. I am really interested in implementing this in to a stereo camera generated rgb depth picture.
Got to the point where Kintinuous will attempt to build (got most of the dependencies out of the way). For those looking to get to that point (using homebrew):
brew install openni2
Manually built pangolin :
brew install glew
git clone https://github.com/stevenlovegrove/Pangolin.git
cd Pangolin
mkdir build
cd build
cmake ..
brew install suite-sparse
Manually built iSAM:
svn co https://svn.csail.mit.edu/isam
cd isam
Had to do a lot of changes to get it to compile... Disabled #define USE_TR1 Changed mutex => mutexx in viewer.cpp Changed is_angle() in Pose2d/3d to use a constant instead of dim (for some reason couldn't use it)
make
make install
brew install homebrew/science/pcl
Right now looking into the errors Kintinuous threw while compiling. Hopefully shouldn't be anything too bad to get it up and running.
@Shalmezad did you get any luck finishing it out?
No luck, but haven't touched it since.
Is there any reason why this wouldn't build in OSX?