Open Smerdokryl opened 3 months ago
I found that the following setup seems to have both Enemy and Interaction Target Focus working as expected:
Standard Settings:
Enemy Target - Disable Interaction Target - Enable
Custom Situation:
Events: PLAYER_SOFT_ENEMY_CHANGED Condition Script: return UnitIsEnemy('player', 'target'); Situation Settings: Target Focus - Override Standard Settings Enemy Target - Enable Interaction Targget - Disable
Events: PLAYER_SOFT_ENEMY_CHANGED Condition Script: return UnitIsEnemy('player', 'target');
PLAYER_SOFT_ENEMY_CHANGED
return UnitIsEnemy('player', 'target');
Situation Settings: Target Focus - Override Standard Settings Enemy Target - Enable Interaction Targget - Disable
It switches back and forth seamlessly.
Perhaps this could be incorporated into the core functionality of the addon, or at least as one of the default "situation" presets?
I found that the following setup seems to have both Enemy and Interaction Target Focus working as expected:
Standard Settings:
Custom Situation:
It switches back and forth seamlessly.
Perhaps this could be incorporated into the core functionality of the addon, or at least as one of the default "situation" presets?