Closed Jordaldo closed 4 years ago
It's the distance that the camera has to be inside of for the ground collision to either bring the camera closer to the character's feet as the camera collides with the ground, or to simply pivot on the spot of camera-to-ground collision 👍
Thanks, we will add this tooltip with the next release!
It's the distance that the camera has to be inside of for the ground collision to either bring the camera closer to the character's feet as the camera collides with the ground, or to simply pivot on the spot of camera-to-ground collision 👍