Open steo86 opened 2 months ago
I see you have some change_refresh
script. Does it also happen without it?
inverse-tone-mapping=yes
target-colorspace-hint=yes
will output hdr, possibly signaling it to the display, it might be that your screen doesn't work correctly in HDR mode at certain resolution.
disabling all scripts did not make any difference. In generel the Screen is working fine (Epson LS12000) with HDR-Stuff from other sources. When I change "target-colorspace-hint" to "no" I can apply with F3 but then colors are completely washed out. So more or less doing the opposite as when it´s enabled. when enable colors are getting pushed as it should but only working in window mode as described
it´s really strange. I have recorded it via my mobile phone and uploaded here.
https://github.com/user-attachments/assets/5317fec5-88d6-4e24-b718-94397785b7ce
The video starts with disable InverseTonemapping in fullscreen. At 0:00:02 I activated InverseTonemapping in fullscreen --> screen goes dark at 0:00:04 I disabled InverseTonemapping in Fullscreen --> screen is back At 0:00:07 I activated InverseTonemapping in fullscreen --> screen goes dark At 0:00:11 I pressed "alt" to open taskbar (with activated inverse tonemapping) which causes mpv to go in window mode --> screen is back with inverse tonemapping activated.
error does only exist when using
vo=gpu-next gpu-api=d3d11
when using
gpu-api=vulkan or gpu-api=opengl
problem does not exist.
But then inverse-tonemapping is not working anymore. Seems that inverse-tonemapping is only working correctly with gpu-api=d3d11
no one an idea how and where to start troubleshooting?
In my case screen goes black when using any tonemapping in fullscreen(HDR to SDR) I open a HDR video, and tonemapping kicks in(HDR to SDR), and go fullscreen(screen turns black), go to window mode, then it shows the video normally
vo=gpu-next gpu-api=d3d11
and the bottombar and titlebar won't show when I move the mouse on top/bottom of the screen like it supposed to, when I'm under full black screen mode...
mpv Information
Other Information
Reproduction Steps
I am trying to use the inverse-tonemapping for SD-Material. Therefor I am using this conf for testing:
`gpu-api=d3d11 hwdec=auto-copy vo=gpu-next profile=gpu-hq video-output-levels=full
[InverseToneMap] profile-restore=copy target-trc=pq target-prim=bt.709 target-peak=400 tone-mapping=spline inverse-tone-mapping=yes target-colorspace-hint=yes hdr-compute-peak=no`
in the input.conf I have defined F3/F4 to activte the inverse-tonemapping and deactivte it:
a cycle audio s cycle sub I script-binding stats/display-stats-toggle x quit X quit F3 show-text "InverseToneMap"; apply-profile InverseToneMap F4 show-text "Disable InverseToneMap"; apply-profile InverseToneMap restore
This is all working fine as long as the mpv is running in window-mode. When I activate inverse tonemapping in window mode (F3) there is a clear difference in colors. When I switch to fullscreen mode and I activate inverse-tonemapping (F3) the picture in mpv gets dark. You can see some contours of the video. So it is still running but shuch dark that you can hardly decide if video is running or not. When disabling again with F4 in fullscreen picture comes back (but then without inverse-tonemapping).
I have attached a logfile. Just search in the log for "IRun command: apply-profile, flags=73, args=[name="InverseToneMap", mode="apply"]" That was the point when I enabled Inverse-Tonemapping with F3 in fullscreen-mode and it went black
Expected Behavior
Get inverse-tonemapping working in fullscreen as well.
Actual Behavior
only working in window mode
Log File
output.txt
Sample Files
No response
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.