Closed deama closed 4 years ago
Oh I forgot to say, I'm running on windows 7 and here's my mpv config: vf=vapoursynth="C:/Users/deama/Desktop/mpv_with_svp/60fps.py" log-file="thing.txt" hr-seek-framedrop=no
Granted, I'm using a vanilla mvtools-based solution, but this shows the correct combination of options to get it to work with the script and config found at https://gist.github.com/phiresky/4bfcfbbd05b3c2ed8645.
E:\Documents>mpv -show-profile vsinterpolate
Profile vsinterpolate:
hwdec=auto-copy
video-sync=display-resample
interpolation=yes
vf=format=yuv420p,vapoursynth=~~/motioninterpolation.vpy:4:4
I did manage to get the SVP variant to 'work' using the latest release of the SVP plugin and the vs_svp.py script/mpv configuration in that thread's download link, but I'm not sure if the GPU extensions were active on my Apollo Lake (my i5-9400 is significantly more capable here; it can run the script in 1080p in realtime and gets close to being able to do 4K HEVC). Consequently, the mvtools solution is actually faster on here.
For some reason if I put: vf=format=yuv420p,vapoursynth="C:/Users/deama/Desktop/mpv_with_svp/60fps.py:4:4" in my .conf file, it gives me the error as above in my log. But if I remove the quotes it doesn't give me the error, but I don't think it works as it uses the same amount of CPU and the log doesn't talk about vapoursynth. Which one is the right one to use?
Just for reference, here's the log output for if I use: vf=format=yuv420p,vapoursynth=C:/Users/deama/Desktop/mpv_with_svp/60fps.py:4:4 instead of: vf=format=yuv420p,vapoursynth="C:/Users/deama/Desktop/mpv_with_svp/60fps.py:4:4"
[ 0.004][v][cplayer] mpv 0.29.0-107-gd6d6da4711 Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
[ 0.004][v][cplayer] built on Sun Dec 30 11:01:30 DST 2018
[ 0.004][v][cplayer] ffmpeg library versions:
[ 0.004][v][cplayer] libavutil 56.25.100
[ 0.004][v][cplayer] libavcodec 58.42.104
[ 0.004][v][cplayer] libavformat 58.25.100
[ 0.004][v][cplayer] libswscale 5.4.100
[ 0.004][v][cplayer] libavfilter 7.46.101
[ 0.004][v][cplayer] libswresample 3.4.100
[ 0.004][v][cplayer] ffmpeg version: git-2018-12-29-fccba32b
[ 0.004][v][cplayer]
[ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
[ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
[ 0.004][d][osc] Loading lua script @osc.lua...
[ 0.004][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[ 0.004][d][stats] Loading lua script @stats.lua...
[ 0.004][v][cplayer] Waiting for scripts...
[ 0.004][d][ytdl_hook] loading mp.defaults
[ 0.004][d][osc] loading mp.defaults
[ 0.004][d][stats] loading mp.defaults
[ 0.005][d][osc] loading @osc.lua
[ 0.005][d][ytdl_hook] loading @ytdl_hook.lua
[ 0.005][d][stats] loading @stats.lua
[ 0.005][d][ytdl_hook] reading options for ytdl_hook
[ 0.005][v][ytdl_hook] script-opts/ytdl_hook.conf not found.
[ 0.005][v][ytdl_hook] lua-settings/ytdl_hook.conf not found.
[ 0.005][d][stats] reading options for stats
[ 0.005][v][stats] script-opts/stats.conf not found.
[ 0.005][v][stats] lua-settings/stats.conf not found.
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.006][d][cplayer] , default]
[ 0.006][d][osc] reading options for osc
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][v][osc] script-opts/osc.conf not found.
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
[ 0.006][d][cplayer] i script-binding stats/display-stats
[ 0.006][d][cplayer] , default]
[ 0.006][v][osc] lua-settings/osc.conf not found.
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.007][d][cplayer] I script-binding stats/display-stats-toggle
[ 0.007][d][cplayer] , default]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.007][d][cplayer] I script-binding stats/display-stats-toggle
[ 0.007][d][cplayer] , default]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/keybinding1
[ 0.007][d][cplayer] mouse_leave script-binding osc/__keybinding2
[ 0.007][d][cplayer] , force]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input, mbtn_left script-binding osc/keybinding3
[ 0.007][d][cplayer] shift+mbtn_left script-binding osc/keybinding4
[ 0.007][d][cplayer] mbtn_right script-binding osc/__keybinding5
[ 0.007][d][cplayer] wheel_up script-binding osc/keybinding6
[ 0.007][d][cplayer] wheel_down script-binding osc/__keybinding7
[ 0.007][d][cplayer] mbtn_left_dbl ignore
[ 0.007][d][cplayer] shift+mbtn_left_dbl ignore
[ 0.007][d][cplayer] mbtn_right_dbl ignore
[ 0.007][d][cplayer] , force]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_osc, , default]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
[ 0.007][d][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
[ 0.007][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
[ 0.007][v][cplayer] Done loading scripts.
[ 0.008][v][vo/gpu] Probing for best GPU context.
[ 0.008][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[ 0.009][d][vo/gpu/d3d11] Failed to create 12_0+ device, trying 11_1
[ 0.034][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
[ 0.034][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 970
[ 0.034][v][vo/gpu/d3d11] Device ID: 10de:13c2 (rev a1)
[ 0.034][v][vo/gpu/d3d11] Subsystem ID: 196e:1131
[ 0.034][v][vo/gpu/d3d11] LUID: 0000000000008915
[ 0.035][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[ 0.035][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
[ 0.035][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
[ 0.036][v][vo/gpu/d3d11] D3DCompiler version: 6.3.9600.16384
[ 0.046][v][vo/gpu/d3d11] Using DXGI 1.2+
[ 0.046][v][vo/gpu/d3d11] Using flip-model presentation
[ 0.046][d][vo/gpu/d3d11] Texture formats:
[ 0.046][d][vo/gpu/d3d11] NAME COMPTYPE SIZE DEPTH PER COMP.
[ 0.046][d][vo/gpu/d3d11] r8 1unorm 1B LF CR {8}
[ 0.046][d][vo/gpu/d3d11] rg8 2unorm 2B LF CR {8 8}
[ 0.046][d][vo/gpu/d3d11] rgba8 4unorm 4B LF CR {8 8 8 8}
[ 0.046][d][vo/gpu/d3d11] r16 1unorm 2B LF CR {16}
[ 0.046][d][vo/gpu/d3d11] rg16 2unorm 4B LF CR {16 16}
[ 0.046][d][vo/gpu/d3d11] rgba16 4unorm 8B LF CR {16 16 16 16}
[ 0.046][d][vo/gpu/d3d11] r32ui 1uint 4B {32}
[ 0.046][d][vo/gpu/d3d11] rg32ui 2uint 8B {32 32}
[ 0.046][d][vo/gpu/d3d11] rgb32ui 3uint 12B {32 32 32}
[ 0.046][d][vo/gpu/d3d11] rgba32ui 4uint 16B {32 32 32 32}
[ 0.046][d][vo/gpu/d3d11] r16hf 1float 2B LF CR {16}
[ 0.046][d][vo/gpu/d3d11] rg16hf 2float 4B LF CR {16 16}
[ 0.046][d][vo/gpu/d3d11] rgba16hf 4float 8B LF CR {16 16 16 16}
[ 0.046][d][vo/gpu/d3d11] r32f 1float 4B LF CR {32}
[ 0.046][d][vo/gpu/d3d11] rg32f 2float 8B LF CR {32 32}
[ 0.046][d][vo/gpu/d3d11] rgb32f 3float 12B {32 32 32}
[ 0.046][d][vo/gpu/d3d11] rgba32f 4float 16B LF CR {32 32 32 32}
[ 0.046][d][vo/gpu/d3d11] rgb10_a2 4unorm 4B LF CR {10 10 10 2}
[ 0.046][d][vo/gpu/d3d11] bgra8 4unorm 4B LF CR {8 8 8 8}
[ 0.046][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8}
[ 0.046][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format
[ 0.046][d][vo/gpu/d3d11] LF = linear filterable
[ 0.046][d][vo/gpu/d3d11] CR = can be used for render targets
[ 0.046][d][vo/gpu/d3d11] Image formats:
[ 0.046][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.046][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.046][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r)
[ 0.046][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r)
[ 0.046][d][vo/gpu/d3d11] uyvy422
[ 0.046][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
[ 0.046][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
[ 0.046][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb)
[ 0.046][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
[ 0.046][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
[ 0.046][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
[ 0.046][d][vo/gpu/d3d11] bgr24
[ 0.046][d][vo/gpu/d3d11] rgb24
[ 0.046][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
[ 0.046][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
[ 0.046][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
[ 0.046][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
[ 0.046][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
[ 0.046][d][vo/gpu/d3d11] rgb565
[ 0.046][d][vo/gpu/d3d11] vdpau
[ 0.046][d][vo/gpu/d3d11] vdpau_output
[ 0.046][d][vo/gpu/d3d11] vaapi
[ 0.046][d][vo/gpu/d3d11] d3d11
[ 0.046][d][vo/gpu/d3d11] dxva2_vld
[ 0.046][d][vo/gpu/d3d11] mmal
[ 0.046][d][vo/gpu/d3d11] videotoolbox
[ 0.046][d][vo/gpu/d3d11] drm_prime
[ 0.046][d][vo/gpu/d3d11] cuda
[ 0.046][d][vo/gpu/d3d11] yuyv422
[ 0.047][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] monow
[ 0.047][d][vo/gpu/d3d11] monob
[ 0.047][d][vo/gpu/d3d11] pal8
[ 0.047][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] uyyvyy411
[ 0.047][d][vo/gpu/d3d11] bgr8
[ 0.047][d][vo/gpu/d3d11] bgr4
[ 0.047][d][vo/gpu/d3d11] bgr4_byte
[ 0.047][d][vo/gpu/d3d11] rgb8
[ 0.047][d][vo/gpu/d3d11] rgb4
[ 0.047][d][vo/gpu/d3d11] rgb4_byte
[ 0.047][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
[ 0.047][d][vo/gpu/d3d11] gray16be
[ 0.047][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] rgb48be
[ 0.047][d][vo/gpu/d3d11] rgb48
[ 0.047][d][vo/gpu/d3d11] rgb565be
[ 0.047][d][vo/gpu/d3d11] rgb555be
[ 0.047][d][vo/gpu/d3d11] rgb555
[ 0.047][d][vo/gpu/d3d11] bgr565be
[ 0.047][d][vo/gpu/d3d11] bgr565
[ 0.047][d][vo/gpu/d3d11] bgr555be
[ 0.047][d][vo/gpu/d3d11] bgr555
[ 0.047][d][vo/gpu/d3d11] vaapi_moco
[ 0.047][d][vo/gpu/d3d11] vaapi_idct
[ 0.047][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv420p16be
[ 0.047][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv422p16be
[ 0.047][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv444p16be
[ 0.047][d][vo/gpu/d3d11] rgb444
[ 0.047][d][vo/gpu/d3d11] rgb444be
[ 0.047][d][vo/gpu/d3d11] bgr444
[ 0.047][d][vo/gpu/d3d11] bgr444be
[ 0.047][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra)
[ 0.047][d][vo/gpu/d3d11] bgr48be
[ 0.047][d][vo/gpu/d3d11] bgr48
[ 0.047][d][vo/gpu/d3d11] yuv420p9be
[ 0.047][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv420p10be
[ 0.047][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv422p10be
[ 0.047][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv444p9be
[ 0.047][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv444p10be
[ 0.047][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv422p9be
[ 0.047][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] gbrp9be
[ 0.047][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] gbrp10be
[ 0.047][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] gbrp16be
[ 0.047][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva420p9be
[ 0.047][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva422p9be
[ 0.047][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva444p9be
[ 0.047][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva420p10be
[ 0.047][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva422p10be
[ 0.047][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva444p10be
[ 0.047][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva420p16be
[ 0.047][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva422p16be
[ 0.047][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva444p16be
[ 0.047][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] xyz12
[ 0.047][d][vo/gpu/d3d11] xyz12be
[ 0.047][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
[ 0.047][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
[ 0.047][d][vo/gpu/d3d11] nv20be
[ 0.047][d][vo/gpu/d3d11] rgba64be
[ 0.047][d][vo/gpu/d3d11] bgra64be
[ 0.047][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
[ 0.047][d][vo/gpu/d3d11] yvyu422
[ 0.047][d][vo/gpu/d3d11] ya16be
[ 0.047][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra)
[ 0.047][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
[ 0.047][d][vo/gpu/d3d11] gbrap16be
[ 0.047][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
[ 0.047][d][vo/gpu/d3d11] qsv
[ 0.047][d][vo/gpu/d3d11] d3d11va_vld
[ 0.047][d][vo/gpu/d3d11] yuv420p12be
[ 0.047][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv420p14be
[ 0.047][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv422p12be
[ 0.047][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv422p14be
[ 0.047][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv444p12be
[ 0.047][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv444p14be
[ 0.047][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] gbrp12be
[ 0.047][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] gbrp14be
[ 0.047][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] bayer_bggr8
[ 0.047][d][vo/gpu/d3d11] bayer_rggb8
[ 0.047][d][vo/gpu/d3d11] bayer_gbrg8
[ 0.047][d][vo/gpu/d3d11] bayer_grbg8
[ 0.047][d][vo/gpu/d3d11] bayer_bggr16
[ 0.047][d][vo/gpu/d3d11] bayer_bggr16be
[ 0.047][d][vo/gpu/d3d11] bayer_rggb16
[ 0.047][d][vo/gpu/d3d11] bayer_rggb16be
[ 0.047][d][vo/gpu/d3d11] bayer_gbrg16
[ 0.047][d][vo/gpu/d3d11] bayer_gbrg16be
[ 0.047][d][vo/gpu/d3d11] bayer_grbg16
[ 0.047][d][vo/gpu/d3d11] bayer_grbg16be
[ 0.047][d][vo/gpu/d3d11] xvmc
[ 0.047][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv440p10be
[ 0.047][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
[ 0.047][d][vo/gpu/d3d11] yuv440p12be
[ 0.047][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
[ 0.047][d][vo/gpu/d3d11] ayuv64be
[ 0.047][d][vo/gpu/d3d11] videotoolbox_vl
[ 0.047][d][vo/gpu/d3d11] p010be
[ 0.047][d][vo/gpu/d3d11] gbrap12be
[ 0.047][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
[ 0.047][d][vo/gpu/d3d11] gbrap10be
[ 0.047][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
[ 0.047][d][vo/gpu/d3d11] mediacodec
[ 0.047][d][vo/gpu/d3d11] gray12be
[ 0.047][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r)
[ 0.047][d][vo/gpu/d3d11] gray10be
[ 0.047][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r)
[ 0.047][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
[ 0.047][d][vo/gpu/d3d11] p016be
[ 0.047][d][vo/gpu/d3d11] gray9be
[ 0.047][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r)
[ 0.047][d][vo/gpu/d3d11] gbrpf32be
[ 0.047][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
[ 0.047][d][vo/gpu/d3d11] gbrapf32be
[ 0.047][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
[ 0.047][d][vo/gpu/d3d11] opencl
[ 0.047][d][vo/gpu/d3d11] gray14be
[ 0.047][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r)
[ 0.047][d][vo/gpu/d3d11] grayf32be
[ 0.047][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r)
[ 0.047][d][vo/gpu/d3d11] yuva422p12be
[ 0.047][d][vo/gpu/d3d11] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][d][vo/gpu/d3d11] yuva444p12be
[ 0.047][d][vo/gpu/d3d11] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[ 0.047][v][vo/gpu] Testing FBO format rgba16hf
[ 0.047][d][vo/gpu] Resizing texture: 16x16
[ 0.048][v][vo/gpu] Using FBO format rgba16hf.
[ 0.048][v][vo/gpu/win32] DPI detected from the old API: 96
[ 0.048][v][vo/gpu/win32] display-fps: 144.000000
[ 0.050][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\QuickGammaProfile20190723_1.icc
[ 0.050][v][vo/gpu] Assuming 144.000000 FPS for display sync.
[ 0.050][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
[ 0.050][d][vo/gpu] screen size: 1920x1036
[ 0.050][v][vo/gpu/win32] reset window bounds: 480:278:960:480
[ 0.051][d][vo/gpu/win32] move window: 480:278
[ 0.051][v][vo/gpu/win32] resize window: 960:480
[ 0.055][v][vo/gpu] Resize: 960x480
[ 0.055][v][vo/gpu] Window size: 960x480
[ 0.055][v][vo/gpu] Video source: 960x480 (1:1)
[ 0.055][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 0.055][v][vo/gpu] Video scale: 1.000000/1.000000
[ 0.055][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 0.055][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 0.055][v][vo/gpu] Reported display depth: 8
[ 0.055][v][vo/gpu] Texture for plane 0: 960x480
[ 0.056][v][vo/gpu] Texture for plane 1: 960x480
[ 0.056][v][vo/gpu] Texture for plane 2: 960x480
[ 0.056][v][vo/gpu] Testing FBO format rgba16hf
[ 0.056][d][vo/gpu] Resizing texture: 16x16
[ 0.056][v][vo/gpu] Using FBO format rgba16hf.
[ 0.057][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.3.0 (COMPLEX)
[ 0.057][v][osd/libass] Setting up fonts...
[ 0.058][v][vo/gpu] Resize: 960x480
[ 0.058][v][vo/gpu] Window size: 960x480
[ 0.059][v][vo/gpu] Video source: 960x480 (1:1)
[ 0.059][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 0.059][v][vo/gpu] Video scale: 1.000000/1.000000
[ 0.059][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 0.059][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 0.059][v][vo/gpu] Reported display depth: 8
[ 0.061][v][osd/libass] Using font provider directwrite
[ 0.061][v][osd/libass] Done.
[ 0.062][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[ 0.063][v][vo/gpu] Reallocating OSD texture to 512x256.
[ 0.119][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 0.121][v][vo/gpu/d3d11] Compiled a vertex shader in 57359us
[ 0.121][v][vo/gpu/d3d11] shaderc: 55045us, SPIRV-Cross: 356us, D3DCompile: 1958us
[ 0.121][d][vo/gpu/d3d11] GLSL source:
[ 0.121][d][vo/gpu/d3d11] [ 1] #version 450
[ 0.121][d][vo/gpu/d3d11] [ 2] #define tex1D texture
[ 0.121][d][vo/gpu/d3d11] [ 3] #define tex3D texture
[ 0.121][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 0.121][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
[ 0.121][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord;
[ 0.121][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord;
[ 0.121][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color;
[ 0.121][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color;
[ 0.121][d][vo/gpu/d3d11] [ 10] void main() {
[ 0.121][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[ 0.121][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
[ 0.121][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
[ 0.121][d][vo/gpu/d3d11] [ 14] }
[ 0.121][d][vo/gpu/d3d11] HLSL source:
[ 0.121][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
[ 0.121][d][vo/gpu/d3d11] [ 2] static float2 _18;
[ 0.121][d][vo/gpu/d3d11] [ 3] static float2 _27;
[ 0.121][d][vo/gpu/d3d11] [ 4] static float2 _28;
[ 0.121][d][vo/gpu/d3d11] [ 5] static float4 _30;
[ 0.121][d][vo/gpu/d3d11] [ 6] static float4 _32;
[ 0.121][d][vo/gpu/d3d11] [ 7]
[ 0.121][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
[ 0.121][d][vo/gpu/d3d11] [ 9] {
[ 0.121][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
[ 0.121][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
[ 0.122][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2;
[ 0.122][d][vo/gpu/d3d11] [ 13] };
[ 0.122][d][vo/gpu/d3d11] [ 14]
[ 0.122][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[ 0.122][d][vo/gpu/d3d11] [ 16] {
[ 0.122][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
[ 0.122][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2;
[ 0.122][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
[ 0.122][d][vo/gpu/d3d11] [ 20] };
[ 0.122][d][vo/gpu/d3d11] [ 21]
[ 0.122][d][vo/gpu/d3d11] [ 22] void vert_main()
[ 0.122][d][vo/gpu/d3d11] [ 23] {
[ 0.122][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
[ 0.122][d][vo/gpu/d3d11] [ 25] _27 = _28;
[ 0.122][d][vo/gpu/d3d11] [ 26] _30 = _32;
[ 0.122][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
[ 0.122][d][vo/gpu/d3d11] [ 28] }
[ 0.122][d][vo/gpu/d3d11] [ 29]
[ 0.122][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 0.122][d][vo/gpu/d3d11] [ 31] {
[ 0.122][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
[ 0.122][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
[ 0.122][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32;
[ 0.122][d][vo/gpu/d3d11] [ 35] vert_main();
[ 0.122][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
[ 0.122][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
[ 0.122][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
[ 0.122][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
[ 0.122][d][vo/gpu/d3d11] [ 40] return stage_output;
[ 0.122][d][vo/gpu/d3d11] [ 41] }
[ 0.124][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 0.126][v][vo/gpu/d3d11] Compiled a fragment shader in 3763us
[ 0.126][v][vo/gpu/d3d11] shaderc: 1902us, SPIRV-Cross: 148us, D3DCompile: 1713us
[ 0.126][d][vo/gpu/d3d11] GLSL source:
[ 0.126][d][vo/gpu/d3d11] [ 1] #version 450
[ 0.126][d][vo/gpu/d3d11] [ 2] #define tex1D texture
[ 0.126][d][vo/gpu/d3d11] [ 3] #define tex3D texture
[ 0.126][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 0.126][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
[ 0.126][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord;
[ 0.126][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color;
[ 0.126][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
[ 0.126][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma;
[ 0.126][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[ 0.126][d][vo/gpu/d3d11] [ 11] };
[ 0.126][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
[ 0.126][d][vo/gpu/d3d11] [ 13] void main() {
[ 0.126][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[ 0.126][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a texture(osdtex, texcoord).r);
[ 0.126][d][vo/gpu/d3d11] [ 16] // color mapping
[ 0.126][d][vo/gpu/d3d11] [ 17] color.rgb = vec3(1.000000);
[ 0.126][d][vo/gpu/d3d11] [ 18] color.rgb = vec3(1.000000);
[ 0.126][d][vo/gpu/d3d11] [ 19] out_color = color;
[ 0.126][d][vo/gpu/d3d11] [ 20] }
[ 0.126][d][vo/gpu/d3d11] HLSL source:
[ 0.126][d][vo/gpu/d3d11] [ 1] Texture2D
[ 9.384][d][ao/wasapi] Thread Reset
[ 9.384][v][ad] Uninit decoder.
[ 9.384][v][vd] Uninit decoder.
[ 9.422][v][cplayer] finished playback, success (reason 3)
[ 9.422][i][cplayer]
[ 9.422][i][cplayer]
[ 9.422][i][cplayer] Exiting... (Quit)
[ 9.422][v][ytdl_hook] Exiting...
[ 9.422][v][stats] Exiting...
[ 9.422][v][osc] Exiting...
[ 9.424][d][ao/wasapi] Uninit wasapi
[ 9.424][d][ao/wasapi] Thread Reset
[ 9.424][d][ao/wasapi] Thread Reset
[ 9.424][d][ao/wasapi] Thread shutdown
[ 9.427][d][ao/wasapi] Thread uninit done
[ 9.427][d][ao/wasapi] Thread return
[ 9.428][d][ao/wasapi] Uninit wasapi done
[ 9.429][d][vo/gpu] flushing shader cache
[ 9.434][v][vo/gpu/win32] uninit
Is there a way to tell if it's working?
Ok so I tried something else, I tried creating an input.conf file where mpv.conf is located and gave it this: I vf toggle format=yuv420p,vapoursynth=C:/Users/deama/Desktop/mpv_with_svp/60fps.py:4:4
So when I press shift+i it will turn it on. But when I'm in mpv and playing a clip, if I shift+i it says failed to load filters. Here's the log:
[ 0.003][v][cplayer] mpv 0.29.0-107-gd6d6da4711 Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
[ 0.003][v][cplayer] built on Sun Dec 30 11:01:30 DST 2018
[ 0.003][v][cplayer] ffmpeg library versions:
[ 0.003][v][cplayer] libavutil 56.25.100
[ 0.003][v][cplayer] libavcodec 58.42.104
[ 0.004][v][cplayer] libavformat 58.25.100
[ 0.004][v][cplayer] libswscale 5.4.100
[ 0.004][v][cplayer] libavfilter 7.46.101
[ 0.004][v][cplayer] libswresample 3.4.100
[ 0.004][v][cplayer] ffmpeg version: git-2018-12-29-fccba32b
[ 0.004][v][cplayer]
[ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
[ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
[ 0.004][d][osc] Loading lua script @osc.lua...
[ 0.004][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[ 0.004][d][stats] Loading lua script @stats.lua...
[ 0.004][v][cplayer] Waiting for scripts...
[ 0.004][d][stats] loading mp.defaults
[ 0.004][d][osc] loading mp.defaults
[ 0.004][d][ytdl_hook] loading mp.defaults
[ 0.004][d][stats] loading @stats.lua
[ 0.004][d][ytdl_hook] loading @ytdl_hook.lua
[ 0.004][d][osc] loading @osc.lua
[ 0.005][d][ytdl_hook] reading options for ytdl_hook
[ 0.005][v][ytdl_hook] script-opts/ytdl_hook.conf not found.
[ 0.005][v][ytdl_hook] lua-settings/ytdl_hook.conf not found.
[ 0.005][d][stats] reading options for stats
[ 0.005][v][stats] script-opts/stats.conf not found.
[ 0.005][v][stats] lua-settings/stats.conf not found.
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.006][d][cplayer] , default]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
[ 0.006][d][cplayer] i script-binding stats/display-stats
[ 0.006][d][cplayer] , default]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.006][d][cplayer] I script-binding stats/display-stats-toggle
[ 0.006][d][cplayer] , default]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
[ 0.006][d][cplayer] I script-binding stats/display-stats-toggle
[ 0.006][d][cplayer] , default]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
[ 0.006][d][osc] reading options for osc
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[ 0.006][v][osc] script-opts/osc.conf not found.
[ 0.006][v][osc] lua-settings/osc.conf not found.
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/keybinding1
[ 0.006][d][cplayer] mouse_leave script-binding osc/__keybinding2
[ 0.006][d][cplayer] , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input, mbtn_left script-binding osc/keybinding3
[ 0.006][d][cplayer] shift+mbtn_left script-binding osc/keybinding4
[ 0.006][d][cplayer] mbtn_right script-binding osc/__keybinding5
[ 0.006][d][cplayer] wheel_up script-binding osc/keybinding6
[ 0.006][d][cplayer] wheel_down script-binding osc/__keybinding7
[ 0.006][d][cplayer] mbtn_left_dbl ignore
[ 0.006][d][cplayer] shift+mbtn_left_dbl ignore
[ 0.006][d][cplayer] mbtn_right_dbl ignore
[ 0.006][d][cplayer] , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_osc, , default]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
[ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
[ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
[ 0.006][v][cplayer] Done loading scripts.
[ 0.007][v][vo/gpu] Probing for best GPU context.
[ 0.007][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[ 0.008][d][vo/gpu/d3d11] Failed to create 12_0+ device, trying 11_1
[ 0.032][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
[ 0.032][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 970
[ 0.032][v][vo/gpu/d3d11] Device ID: 10de:13c2 (rev a1)
[ 0.032][v][vo/gpu/d3d11] Subsystem ID: 196e:1131
[ 0.032][v][vo/gpu/d3d11] LUID: 0000000000008915
[ 0.033][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[ 0.033][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
[ 0.033][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
[ 0.034][v][vo/gpu/d3d11] D3DCompiler version: 6.3.9600.16384
[ 0.042][v][vo/gpu/d3d11] Using DXGI 1.2+
[ 0.042][v][vo/gpu/d3d11] Using flip-model presentation
[ 0.042][d][vo/gpu/d3d11] Texture formats:
[ 0.042][d][vo/gpu/d3d11] NAME COMPTYPE SIZE DEPTH PER COMP.
[ 0.042][d][vo/gpu/d3d11] r8 1unorm 1B LF CR {8}
[ 0.042][d][vo/gpu/d3d11] rg8 2unorm 2B LF CR {8 8}
[ 0.042][d][vo/gpu/d3d11] rgba8 4unorm 4B LF CR {8 8 8 8}
[ 0.042][d][vo/gpu/d3d11] r16 1unorm 2B LF CR {16}
[ 0.042][d][vo/gpu/d3d11] rg16 2unorm 4B LF CR {16 16}
[ 0.042][d][vo/gpu/d3d11] rgba16 4unorm 8B LF CR {16 16 16 16}
[ 0.042][d][vo/gpu/d3d11] r32ui 1uint 4B {32}
[ 0.042][d][vo/gpu/d3d11] rg32ui 2uint 8B {32 32}
[ 0.042][d][vo/gpu/d3d11] rgb32ui 3uint 12B {32 32 32}
[ 0.042][d][vo/gpu/d3d11] rgba32ui 4uint 16B {32 32 32 32}
[ 0.042][d][vo/gpu/d3d11] r16hf 1float 2B LF CR {16}
[ 0.042][d][vo/gpu/d3d11] rg16hf 2float 4B LF CR {16 16}
[ 0.042][d][vo/gpu/d3d11] rgba16hf 4float 8B LF CR {16 16 16 16}
[ 0.042][d][vo/gpu/d3d11] r32f 1float 4B LF CR {32}
[ 0.042][d][vo/gpu/d3d11] rg32f 2float 8B LF CR {32 32}
[ 0.042][d][vo/gpu/d3d11] rgb32f 3float 12B {32 32 32}
[ 0.042][d][vo/gpu/d3d11] rgba32f 4float 16B LF CR {32 32 32 32}
[ 0.042][d][vo/gpu/d3d11] rgb10_a2 4unorm 4B LF CR {10 10 10 2}
[ 0.042][d][vo/gpu/d3d11] bgra8 4unorm 4B LF CR {8 8 8 8}
[ 0.042][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8}
[ 0.042][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format
[ 0.042][d][vo/gpu/d3d11] LF = linear filterable
[ 0.042][d][vo/gpu/d3d11] CR = can be used for render targets
[ 0.042][d][vo/gpu/d3d11] Image formats:
[ 0.042][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r)
[ 0.042][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r)
[ 0.042][d][vo/gpu/d3d11] uyvy422
[ 0.042][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
[ 0.042][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
[ 0.042][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb)
[ 0.042][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
[ 0.042][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
[ 0.042][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
[ 0.042][d][vo/gpu/d3d11] bgr24
[ 0.042][d][vo/gpu/d3d11] rgb24
[ 0.042][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
[ 0.042][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
[ 0.042][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
[ 0.042][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
[ 0.042][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
[ 0.042][d][vo/gpu/d3d11] rgb565
[ 0.042][d][vo/gpu/d3d11] vdpau
[ 0.042][d][vo/gpu/d3d11] vdpau_output
[ 0.042][d][vo/gpu/d3d11] vaapi
[ 0.042][d][vo/gpu/d3d11] d3d11
[ 0.042][d][vo/gpu/d3d11] dxva2_vld
[ 0.042][d][vo/gpu/d3d11] mmal
[ 0.042][d][vo/gpu/d3d11] videotoolbox
[ 0.042][d][vo/gpu/d3d11] drm_prime
[ 0.042][d][vo/gpu/d3d11] cuda
[ 0.042][d][vo/gpu/d3d11] yuyv422
[ 0.042][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] monow
[ 0.042][d][vo/gpu/d3d11] monob
[ 0.042][d][vo/gpu/d3d11] pal8
[ 0.042][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] uyyvyy411
[ 0.042][d][vo/gpu/d3d11] bgr8
[ 0.042][d][vo/gpu/d3d11] bgr4
[ 0.042][d][vo/gpu/d3d11] bgr4_byte
[ 0.042][d][vo/gpu/d3d11] rgb8
[ 0.042][d][vo/gpu/d3d11] rgb4
[ 0.042][d][vo/gpu/d3d11] rgb4_byte
[ 0.042][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
[ 0.042][d][vo/gpu/d3d11] gray16be
[ 0.042][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[ 0.042][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.042][d][vo/gpu/d3d11] rgb48be
[ 0.042][d][vo/gpu/d3d11] rgb48
[ 0.042][d][vo/gpu/d3d11] rgb565be
[ 0.042][d][vo/gpu/d3d11] rgb555be
[ 0.042][d][vo/gpu/d3d11] rgb555
[ 0.042][d][vo/gpu/d3d11] bgr565be
[ 0.043][d][vo/gpu/d3d11] bgr565
[ 0.043][d][vo/gpu/d3d11] bgr555be
[ 0.043][d][vo/gpu/d3d11] bgr555
[ 0.043][d][vo/gpu/d3d11] vaapi_moco
[ 0.043][d][vo/gpu/d3d11] vaapi_idct
[ 0.043][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv420p16be
[ 0.043][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv422p16be
[ 0.043][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv444p16be
[ 0.043][d][vo/gpu/d3d11] rgb444
[ 0.043][d][vo/gpu/d3d11] rgb444be
[ 0.043][d][vo/gpu/d3d11] bgr444
[ 0.043][d][vo/gpu/d3d11] bgr444be
[ 0.043][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra)
[ 0.043][d][vo/gpu/d3d11] bgr48be
[ 0.043][d][vo/gpu/d3d11] bgr48
[ 0.043][d][vo/gpu/d3d11] yuv420p9be
[ 0.043][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv420p10be
[ 0.043][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv422p10be
[ 0.043][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv444p9be
[ 0.043][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv444p10be
[ 0.043][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv422p9be
[ 0.043][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] gbrp9be
[ 0.043][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] gbrp10be
[ 0.043][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] gbrp16be
[ 0.043][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva420p9be
[ 0.043][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva422p9be
[ 0.043][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva444p9be
[ 0.043][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva420p10be
[ 0.043][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva422p10be
[ 0.043][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva444p10be
[ 0.043][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva420p16be
[ 0.043][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva422p16be
[ 0.043][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva444p16be
[ 0.043][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] xyz12
[ 0.043][d][vo/gpu/d3d11] xyz12be
[ 0.043][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
[ 0.043][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
[ 0.043][d][vo/gpu/d3d11] nv20be
[ 0.043][d][vo/gpu/d3d11] rgba64be
[ 0.043][d][vo/gpu/d3d11] bgra64be
[ 0.043][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
[ 0.043][d][vo/gpu/d3d11] yvyu422
[ 0.043][d][vo/gpu/d3d11] ya16be
[ 0.043][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra)
[ 0.043][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
[ 0.043][d][vo/gpu/d3d11] gbrap16be
[ 0.043][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
[ 0.043][d][vo/gpu/d3d11] qsv
[ 0.043][d][vo/gpu/d3d11] d3d11va_vld
[ 0.043][d][vo/gpu/d3d11] yuv420p12be
[ 0.043][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv420p14be
[ 0.043][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv422p12be
[ 0.043][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv422p14be
[ 0.043][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv444p12be
[ 0.043][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv444p14be
[ 0.043][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] gbrp12be
[ 0.043][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] gbrp14be
[ 0.043][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] bayer_bggr8
[ 0.043][d][vo/gpu/d3d11] bayer_rggb8
[ 0.043][d][vo/gpu/d3d11] bayer_gbrg8
[ 0.043][d][vo/gpu/d3d11] bayer_grbg8
[ 0.043][d][vo/gpu/d3d11] bayer_bggr16
[ 0.043][d][vo/gpu/d3d11] bayer_bggr16be
[ 0.043][d][vo/gpu/d3d11] bayer_rggb16
[ 0.043][d][vo/gpu/d3d11] bayer_rggb16be
[ 0.043][d][vo/gpu/d3d11] bayer_gbrg16
[ 0.043][d][vo/gpu/d3d11] bayer_gbrg16be
[ 0.043][d][vo/gpu/d3d11] bayer_grbg16
[ 0.043][d][vo/gpu/d3d11] bayer_grbg16be
[ 0.043][d][vo/gpu/d3d11] xvmc
[ 0.043][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv440p10be
[ 0.043][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
[ 0.043][d][vo/gpu/d3d11] yuv440p12be
[ 0.043][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
[ 0.043][d][vo/gpu/d3d11] ayuv64be
[ 0.043][d][vo/gpu/d3d11] videotoolbox_vl
[ 0.043][d][vo/gpu/d3d11] p010be
[ 0.043][d][vo/gpu/d3d11] gbrap12be
[ 0.043][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
[ 0.043][d][vo/gpu/d3d11] gbrap10be
[ 0.043][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
[ 0.043][d][vo/gpu/d3d11] mediacodec
[ 0.043][d][vo/gpu/d3d11] gray12be
[ 0.043][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r)
[ 0.043][d][vo/gpu/d3d11] gray10be
[ 0.043][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r)
[ 0.043][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
[ 0.043][d][vo/gpu/d3d11] p016be
[ 0.043][d][vo/gpu/d3d11] gray9be
[ 0.043][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r)
[ 0.043][d][vo/gpu/d3d11] gbrpf32be
[ 0.043][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
[ 0.043][d][vo/gpu/d3d11] gbrapf32be
[ 0.043][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
[ 0.043][d][vo/gpu/d3d11] opencl
[ 0.043][d][vo/gpu/d3d11] gray14be
[ 0.043][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r)
[ 0.043][d][vo/gpu/d3d11] grayf32be
[ 0.043][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r)
[ 0.043][d][vo/gpu/d3d11] yuva422p12be
[ 0.043][d][vo/gpu/d3d11] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][d][vo/gpu/d3d11] yuva444p12be
[ 0.043][d][vo/gpu/d3d11] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[ 0.043][v][vo/gpu] Testing FBO format rgba16hf
[ 0.043][d][vo/gpu] Resizing texture: 16x16
[ 0.043][v][vo/gpu] Using FBO format rgba16hf.
[ 0.043][v][vo/gpu] No advanced processing required. Enabling dumb mode.
[ 0.043][v][vo/gpu/win32] DPI detected from the old API: 96
[ 0.044][v][vo/gpu/win32] display-fps: 144.000000
[ 0.045][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\QuickGammaProfile20190723_1.icc
[ 0.046][v][vo/gpu] Assuming 144.000000 FPS for display sync.
[ 0.046][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
[ 0.046][d][vo/gpu] screen size: 1920x1036
[ 0.046][v][vo/gpu/win32] reset window bounds: 480:278:960:480
[ 0.048][d][vo/gpu/win32] move window: 480:278
[ 0.048][v][vo/gpu/win32] resize window: 960:480
[ 0.049][v][vo/gpu] Resize: 960x480
[ 0.049][v][vo/gpu] Window size: 960x480
[ 0.049][v][vo/gpu] Video source: 960x480 (1:1)
[ 0.049][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 0.049][v][vo/gpu] Video scale: 1.000000/1.000000
[ 0.049][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 0.049][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 0.049][v][vo/gpu] Reported display depth: 8
[ 0.049][v][vo/gpu] Texture for plane 0: 960x480
[ 0.049][v][vo/gpu] Texture for plane 1: 960x480
[ 0.049][v][vo/gpu] Texture for plane 2: 960x480
[ 0.049][v][vo/gpu] Testing FBO format rgba16hf
[ 0.049][d][vo/gpu] Resizing texture: 16x16
[ 0.050][v][vo/gpu] Using FBO format rgba16hf.
[ 0.050][v][vo/gpu] No advanced processing required. Enabling dumb mode.
[ 0.051][v][vo/gpu] Resize: 960x480
[ 0.051][v][vo/gpu] Window size: 960x480
[ 0.051][v][vo/gpu] Video source: 960x480 (1:1)
[ 0.051][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 0.051][v][vo/gpu] Video scale: 1.000000/1.000000
[ 0.051][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 0.051][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 0.051][v][vo/gpu] Reported display depth: 8
[ 0.075][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.3.0 (COMPLEX)
[ 0.076][v][osd/libass] Setting up fonts...
[ 0.078][v][osd/libass] Using font provider directwrite
[ 0.078][v][osd/libass] Done.
[ 0.078][d][cplayer] Run command: disable-section, flags=0, args=[showhide]
[ 0.082][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[ 0.084][v][vo/gpu] Reallocating OSD texture to 512x256.
[ 0.132][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 0.134][v][vo/gpu/d3d11] Compiled a vertex shader in 49206us
[ 0.134][v][vo/gpu/d3d11] shaderc: 47356us, SPIRV-Cross: 254us, D3DCompile: 1596us
[ 0.134][d][vo/gpu/d3d11] GLSL source:
[ 0.134][d][vo/gpu/d3d11] [ 1] #version 450
[ 0.134][d][vo/gpu/d3d11] [ 2] #define tex1D texture
[ 0.134][d][vo/gpu/d3d11] [ 3] #define tex3D texture
[ 0.134][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 0.134][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
[ 0.134][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord;
[ 0.134][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord;
[ 0.134][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color;
[ 0.134][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color;
[ 0.134][d][vo/gpu/d3d11] [ 10] void main() {
[ 0.134][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[ 0.134][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
[ 0.134][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
[ 0.134][d][vo/gpu/d3d11] [ 14] }
[ 0.134][d][vo/gpu/d3d11] HLSL source:
[ 0.134][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
[ 0.134][d][vo/gpu/d3d11] [ 2] static float2 _18;
[ 0.134][d][vo/gpu/d3d11] [ 3] static float2 _27;
[ 0.134][d][vo/gpu/d3d11] [ 4] static float2 _28;
[ 0.134][d][vo/gpu/d3d11] [ 5] static float4 _30;
[ 0.134][d][vo/gpu/d3d11] [ 6] static float4 _32;
[ 0.134][d][vo/gpu/d3d11] [ 7]
[ 0.134][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
[ 0.134][d][vo/gpu/d3d11] [ 9] {
[ 0.134][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
[ 0.134][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
[ 0.134][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2;
[ 0.134][d][vo/gpu/d3d11] [ 13] };
[ 0.134][d][vo/gpu/d3d11] [ 14]
[ 0.134][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[ 0.134][d][vo/gpu/d3d11] [ 16] {
[ 0.134][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
[ 0.134][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2;
[ 0.134][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
[ 0.134][d][vo/gpu/d3d11] [ 20] };
[ 0.134][d][vo/gpu/d3d11] [ 21]
[ 0.134][d][vo/gpu/d3d11] [ 22] void vert_main()
[ 0.134][d][vo/gpu/d3d11] [ 23] {
[ 0.134][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
[ 0.134][d][vo/gpu/d3d11] [ 25] _27 = _28;
[ 0.134][d][vo/gpu/d3d11] [ 26] _30 = _32;
[ 0.134][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
[ 0.134][d][vo/gpu/d3d11] [ 28] }
[ 0.134][d][vo/gpu/d3d11] [ 29]
[ 0.134][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 0.134][d][vo/gpu/d3d11] [ 31] {
[ 0.134][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
[ 0.134][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
[ 0.134][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32;
[ 0.134][d][vo/gpu/d3d11] [ 35] vert_main();
[ 0.134][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
[ 0.134][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
[ 0.134][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
[ 0.134][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
[ 0.134][d][vo/gpu/d3d11] [ 40] return stage_output;
[ 0.134][d][vo/gpu/d3d11] [ 41] }
[ 0.136][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 0.137][v][vo/gpu/d3d11] Compiled a fragment shader in 3668us
[ 0.137][v][vo/gpu/d3d11] shaderc: 1939us, SPIRV-Cross: 146us, D3DCompile: 1583us
[ 0.137][d][vo/gpu/d3d11] GLSL source:
[ 0.137][d][vo/gpu/d3d11] [ 1] #version 450
[ 0.137][d][vo/gpu/d3d11] [ 2] #define tex1D texture
[ 0.137][d][vo/gpu/d3d11] [ 3] #define tex3D texture
[ 0.137][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 0.137][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
[ 0.137][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord;
[ 0.137][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color;
[ 0.137][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
[ 0.138][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma;
[ 0.138][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[ 0.138][d][vo/gpu/d3d11] [ 11] };
[ 0.138][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
[ 0.138][d][vo/gpu/d3d11] [ 13] void main() {
[ 0.138][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[ 0.138][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a texture(osdtex, texcoord).r);
[ 0.138][d][vo/gpu/d3d11] [ 16] // color mapping
[ 0.138][d][vo/gpu/d3d11] [ 17] color.rgb = vec3(1.000000);
[ 0.138][d][vo/gpu/d3d11] [ 18] color.rgb = vec3(1.000000);
[ 0.138][d][vo/gpu/d3d11] [ 19] out_color = color;
[ 0.138][d][vo/gpu/d3d11] [ 20] }
[ 0.138][d][vo/gpu/d3d11] HLSL source:
[ 0.138][d][vo/gpu/d3d11] [ 1] Texture2D
[ 9.180][v][ad] Uninit decoder.
[ 9.180][d][ao/wasapi] Thread Reset
[ 9.180][v][vd] Uninit decoder.
[ 9.189][v][cplayer] finished playback, success (reason 3)
[ 9.189][i][cplayer]
[ 9.189][i][cplayer]
[ 9.189][i][cplayer] Exiting... (Quit)
[ 9.189][v][ytdl_hook] Exiting...
[ 9.189][v][stats] Exiting...
[ 9.190][v][osc] Exiting...
[ 9.191][d][ao/wasapi] Uninit wasapi
[ 9.191][d][ao/wasapi] Thread Reset
[ 9.191][d][ao/wasapi] Thread Reset
[ 9.191][d][ao/wasapi] Thread shutdown
[ 9.193][d][ao/wasapi] Thread uninit done
[ 9.193][d][ao/wasapi] Thread return
[ 9.193][d][ao/wasapi] Uninit wasapi done
[ 9.210][d][vo/gpu] flushing shader cache
[ 9.212][v][vo/gpu/win32] uninit
"The buffered-frames option must be an integer:"? I don't quite know what that means, anyone got any ideas? I used a regular 60fps vapoursynth script, then I tried the script linked above, same error.
If it works or not doesn't require the whole log output. The regular output when playing is enough here.
To start over from the very beginning, you have done the following, correct?
vspipe --info version.vpy -
The reddit post link I gave has a link to a copy of an mpv enabled vapoursynth that comes with vapoursynth dlls and python installed inside of mpv's folder, I assume that's enough? I checked the vapoursynth64 plugins folder and it has ffms2.dll, so I guess it's installed there? It was configured with SVP in mind, so it came with SVPflow plugin dlls in the vapoursynth plugins folder.
I tried the 90 degree flip script in the tutorial, but it doesn't work, keeps saying there was some error applying the filter, like in the log above.
Ok so I tried not using portable versions and just installing them, well now I get another error, mpv just straight up crashes without giving an error in the logs...
1.736][v][vo/gpu] Reallocating OSD texture to 2048x256. [ 1.742][v][cplayer] first video frame after restart shown [ 1.742][v][autoconvert] inserting resampler [ 1.742][v][swresample] format change, reinitializing resampler [ 1.742][v][swresample] 44100Hz stereo floatp -> 44100Hz stereo float [ 1.742][v][af] [out] 44100Hz stereo 2ch float [ 1.742][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding1] [ 1.742][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding2] [ 1.743][v][cplayer] starting audio playback [ 1.743][d][ao/wasapi] Thread Resume [ 1.743][d][ao/wasapi] Thread Reset [ 1.743][v][cplayer] playback restart complete @ 0.000000 [ 1.746][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.746][d][osc] osc_init [ 1.747][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.747][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.747][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.777][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.800][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding1] [ 1.801][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.826][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.849][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding1] [ 1.849][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.849][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.856][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding1] [ 1.857][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.865][d][cplayer] Run command: script-binding, flags=73, args=[osc/keybinding1] [ 1.865][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.873][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1] [ 1.873][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.895][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.920][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.949][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 1.992][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.026][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.062][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.097][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.125][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.159][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.194][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.228][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.243][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.292][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.325][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.360][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.395][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.430][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.457][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.492][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.527][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.542][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.592][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}] [ 2.631][d][cplayer] Run command: disable-section, flags=64, args=[input] [ 2.838][d][cplayer] Run command: vf, flags=73, args=[toggle, vapoursynth="C:\Users\deama\Desktop\mpv-x86_64-20190714-git-65b1c2d\black.vpy"] [ 2.838][d][user_filter_wrapper] Setting option 'file' = 'C:\Users\deama\Desktop\mpv-x86_64-20190714-git-65b1c2d\black.vpy' (flags = 0) [ 2.838][v][vapoursynth] using 3 concurrent requests. [ 3.912][w][ao/wasapi] Under-run: Device delay: -0.3 us
"Could not initialize VapourSynth scripting"
That's just a Python installation error.
https://old.reddit.com/r/mpv/comments/aec35z/mpv_configured_with_smoothvideo_project_svp_on/
So I wanna try and run a 60fps vapoursynth script I found, but when I try to run it with mpv it gives me some "Could not initialize VapourSynth scripting" error. Anyone got any ideas? I also tried another version I had lying around, no idea where I got it from, but it gave me a "libavfilter filter 'vapoursynth' not found!" error instead.
Log file
[ 0.003][v][cplayer] mpv 0.29.0-107-gd6d6da4711 Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects [ 0.003][v][cplayer] built on Sun Dec 30 11:01:30 DST 2018 [ 0.003][v][cplayer] ffmpeg library versions: [ 0.003][v][cplayer] libavutil 56.25.100 [ 0.003][v][cplayer] libavcodec 58.42.104 [ 0.003][v][cplayer] libavformat 58.25.100 [ 0.003][v][cplayer] libswscale 5.4.100 [ 0.003][v][cplayer] libavfilter 7.46.101 [ 0.003][v][cplayer] libswresample 3.4.100 [ 0.003][v][cplayer] ffmpeg version: git-2018-12-29-fccba32b [ 0.003][v][cplayer] [ 0.003][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw [ 0.003][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib [ 0.004][d][osc] Loading lua script @osc.lua... [ 0.004][d][ytdl_hook] Loading lua script @ytdl_hook.lua... [ 0.004][d][stats] Loading lua script @stats.lua... [ 0.004][v][cplayer] Waiting for scripts... [ 0.004][d][osc] loading mp.defaults [ 0.004][d][ytdl_hook] loading mp.defaults [ 0.004][d][stats] loading mp.defaults [ 0.004][d][ytdl_hook] loading @ytdl_hook.lua [ 0.004][d][osc] loading @osc.lua [ 0.004][d][stats] loading @stats.lua [ 0.005][d][ytdl_hook] reading options for ytdl_hook [ 0.005][v][ytdl_hook] script-opts/ytdl_hook.conf not found. [ 0.005][v][ytdl_hook] lua-settings/ytdl_hook.conf not found. [ 0.005][d][stats] reading options for stats [ 0.005][v][stats] script-opts/stats.conf not found. [ 0.005][v][stats] lua-settings/stats.conf not found. [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats [ 0.006][d][cplayer] , default] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle [ 0.006][d][cplayer] i script-binding stats/display-stats [ 0.006][d][cplayer] , default] [ 0.006][d][osc] reading options for osc [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats [ 0.006][d][cplayer] I script-binding stats/display-stats-toggle [ 0.006][d][cplayer] , default] [ 0.006][v][osc] script-opts/osc.conf not found. [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats [ 0.006][d][cplayer] I script-binding stats/display-stats-toggle [ 0.006][d][cplayer] , default] [ 0.006][v][osc] lua-settings/osc.conf not found. [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/keybinding1 [ 0.006][d][cplayer] mouse_leave script-binding osc/__keybinding2 [ 0.006][d][cplayer] , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input, mbtn_left script-binding osc/keybinding3 [ 0.006][d][cplayer] shift+mbtn_left script-binding osc/keybinding4 [ 0.006][d][cplayer] mbtn_right script-binding osc/__keybinding5 [ 0.006][d][cplayer] wheel_up script-binding osc/keybinding6 [ 0.006][d][cplayer] wheel_down script-binding osc/keybinding7 [ 0.006][d][cplayer] mbtn_left_dbl ignore [ 0.006][d][cplayer] shift+mbtn_left_dbl ignore [ 0.006][d][cplayer] mbtn_right_dbl ignore [ 0.006][d][cplayer] , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input, ] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_osc, , default] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging] [ 0.006][d][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force] [ 0.006][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging] [ 0.007][v][cplayer] Done loading scripts. [ 0.007][d][osc] osc_init [ 0.008][v][vo/gpu] Probing for best GPU context. [ 0.008][v][vo/gpu/d3d11] Initializing GPU context 'd3d11' [ 0.008][d][vo/gpu/d3d11] Failed to create 12_0+ device, trying 11_1 [ 0.035][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0 [ 0.035][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 970 [ 0.035][v][vo/gpu/d3d11] Device ID: 10de:13c2 (rev a1) [ 0.035][v][vo/gpu/d3d11] Subsystem ID: 196e:1131 [ 0.035][v][vo/gpu/d3d11] LUID: 00000000000088bf [ 0.035][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc' [ 0.035][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime [ 0.035][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384 [ 0.037][v][vo/gpu/d3d11] D3DCompiler version: 6.3.9600.16384 [ 0.047][v][vo/gpu/d3d11] Using DXGI 1.2+ [ 0.047][v][vo/gpu/d3d11] Using flip-model presentation [ 0.048][d][vo/gpu/d3d11] Texture formats: [ 0.048][d][vo/gpu/d3d11] NAME COMPTYPE SIZE DEPTH PER COMP. [ 0.048][d][vo/gpu/d3d11] r8 1unorm 1B LF CR {8} [ 0.048][d][vo/gpu/d3d11] rg8 2unorm 2B LF CR {8 8} [ 0.048][d][vo/gpu/d3d11] rgba8 4unorm 4B LF CR {8 8 8 8} [ 0.048][d][vo/gpu/d3d11] r16 1unorm 2B LF CR {16} [ 0.048][d][vo/gpu/d3d11] rg16 2unorm 4B LF CR {16 16} [ 0.048][d][vo/gpu/d3d11] rgba16 4unorm 8B LF CR {16 16 16 16} [ 0.048][d][vo/gpu/d3d11] r32ui 1uint 4B {32} [ 0.048][d][vo/gpu/d3d11] rg32ui 2uint 8B {32 32} [ 0.048][d][vo/gpu/d3d11] rgb32ui 3uint 12B {32 32 32} [ 0.048][d][vo/gpu/d3d11] rgba32ui 4uint 16B {32 32 32 32} [ 0.048][d][vo/gpu/d3d11] r16hf 1float 2B LF CR {16} [ 0.048][d][vo/gpu/d3d11] rg16hf 2float 4B LF CR {16 16} [ 0.048][d][vo/gpu/d3d11] rgba16hf 4float 8B LF CR {16 16 16 16} [ 0.048][d][vo/gpu/d3d11] r32f 1float 4B LF CR {32} [ 0.048][d][vo/gpu/d3d11] rg32f 2float 8B LF CR {32 32} [ 0.048][d][vo/gpu/d3d11] rgb32f 3float 12B {32 32 32} [ 0.048][d][vo/gpu/d3d11] rgba32f 4float 16B LF CR {32 32 32 32} [ 0.048][d][vo/gpu/d3d11] rgb10_a2 4unorm 4B LF CR {10 10 10 2} [ 0.048][d][vo/gpu/d3d11] bgra8 4unorm 4B LF CR {8 8 8 8} [ 0.048][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8} [ 0.048][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format [ 0.048][d][vo/gpu/d3d11] LF = linear filterable [ 0.048][d][vo/gpu/d3d11] CR = can be used for render targets [ 0.048][d][vo/gpu/d3d11] Image formats: [ 0.048][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r) [ 0.048][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r) [ 0.048][d][vo/gpu/d3d11] uyvy422 [ 0.048][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [ 0.048][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [ 0.048][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb) [ 0.048][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [ 0.048][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [ 0.048][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [ 0.048][d][vo/gpu/d3d11] bgr24 [ 0.048][d][vo/gpu/d3d11] rgb24 [ 0.048][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [ 0.048][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [ 0.048][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [ 0.048][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [ 0.048][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [ 0.048][d][vo/gpu/d3d11] rgb565 [ 0.048][d][vo/gpu/d3d11] vdpau [ 0.048][d][vo/gpu/d3d11] vdpau_output [ 0.048][d][vo/gpu/d3d11] vaapi [ 0.048][d][vo/gpu/d3d11] d3d11 [ 0.048][d][vo/gpu/d3d11] dxva2_vld [ 0.048][d][vo/gpu/d3d11] mmal [ 0.048][d][vo/gpu/d3d11] videotoolbox [ 0.048][d][vo/gpu/d3d11] drm_prime [ 0.048][d][vo/gpu/d3d11] cuda [ 0.048][d][vo/gpu/d3d11] yuyv422 [ 0.048][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] monow [ 0.048][d][vo/gpu/d3d11] monob [ 0.048][d][vo/gpu/d3d11] pal8 [ 0.048][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] uyyvyy411 [ 0.048][d][vo/gpu/d3d11] bgr8 [ 0.048][d][vo/gpu/d3d11] bgr4 [ 0.048][d][vo/gpu/d3d11] bgr4_byte [ 0.048][d][vo/gpu/d3d11] rgb8 [ 0.048][d][vo/gpu/d3d11] rgb4 [ 0.048][d][vo/gpu/d3d11] rgb4_byte [ 0.048][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [ 0.048][d][vo/gpu/d3d11] gray16be [ 0.048][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] rgb48be [ 0.048][d][vo/gpu/d3d11] rgb48 [ 0.048][d][vo/gpu/d3d11] rgb565be [ 0.048][d][vo/gpu/d3d11] rgb555be [ 0.048][d][vo/gpu/d3d11] rgb555 [ 0.048][d][vo/gpu/d3d11] bgr565be [ 0.048][d][vo/gpu/d3d11] bgr565 [ 0.048][d][vo/gpu/d3d11] bgr555be [ 0.048][d][vo/gpu/d3d11] bgr555 [ 0.048][d][vo/gpu/d3d11] vaapi_moco [ 0.048][d][vo/gpu/d3d11] vaapi_idct [ 0.048][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv420p16be [ 0.048][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv422p16be [ 0.048][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv444p16be [ 0.048][d][vo/gpu/d3d11] rgb444 [ 0.048][d][vo/gpu/d3d11] rgb444be [ 0.048][d][vo/gpu/d3d11] bgr444 [ 0.048][d][vo/gpu/d3d11] bgr444be [ 0.048][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [ 0.048][d][vo/gpu/d3d11] bgr48be [ 0.048][d][vo/gpu/d3d11] bgr48 [ 0.048][d][vo/gpu/d3d11] yuv420p9be [ 0.048][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv420p10be [ 0.048][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv422p10be [ 0.048][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv444p9be [ 0.048][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv444p10be [ 0.048][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] yuv422p9be [ 0.048][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [ 0.048][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [ 0.048][d][vo/gpu/d3d11] gbrp9be [ 0.048][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [ 0.048][d][vo/gpu/d3d11] gbrp10be [ 0.048][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [ 0.048][d][vo/gpu/d3d11] gbrp16be [ 0.048][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [ 0.048][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] yuva420p9be [ 0.048][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] yuva422p9be [ 0.048][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] yuva444p9be [ 0.048][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.048][d][vo/gpu/d3d11] yuva420p10be [ 0.049][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva422p10be [ 0.049][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva444p10be [ 0.049][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva420p16be [ 0.049][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva422p16be [ 0.049][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva444p16be [ 0.049][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] xyz12 [ 0.049][d][vo/gpu/d3d11] xyz12be [ 0.049][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [ 0.049][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [ 0.049][d][vo/gpu/d3d11] nv20be [ 0.049][d][vo/gpu/d3d11] rgba64be [ 0.049][d][vo/gpu/d3d11] bgra64be [ 0.049][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [ 0.049][d][vo/gpu/d3d11] yvyu422 [ 0.049][d][vo/gpu/d3d11] ya16be [ 0.049][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [ 0.049][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [ 0.049][d][vo/gpu/d3d11] gbrap16be [ 0.049][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [ 0.049][d][vo/gpu/d3d11] qsv [ 0.049][d][vo/gpu/d3d11] d3d11va_vld [ 0.049][d][vo/gpu/d3d11] yuv420p12be [ 0.049][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv420p14be [ 0.049][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv422p12be [ 0.049][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv422p14be [ 0.049][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv444p12be [ 0.049][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv444p14be [ 0.049][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] gbrp12be [ 0.049][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [ 0.049][d][vo/gpu/d3d11] gbrp14be [ 0.049][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [ 0.049][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 0.049][d][vo/gpu/d3d11] bayer_bggr8 [ 0.049][d][vo/gpu/d3d11] bayer_rggb8 [ 0.049][d][vo/gpu/d3d11] bayer_gbrg8 [ 0.049][d][vo/gpu/d3d11] bayer_grbg8 [ 0.049][d][vo/gpu/d3d11] bayer_bggr16 [ 0.049][d][vo/gpu/d3d11] bayer_bggr16be [ 0.049][d][vo/gpu/d3d11] bayer_rggb16 [ 0.049][d][vo/gpu/d3d11] bayer_rggb16be [ 0.049][d][vo/gpu/d3d11] bayer_gbrg16 [ 0.049][d][vo/gpu/d3d11] bayer_gbrg16be [ 0.049][d][vo/gpu/d3d11] bayer_grbg16 [ 0.049][d][vo/gpu/d3d11] bayer_grbg16be [ 0.049][d][vo/gpu/d3d11] xvmc [ 0.049][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv440p10be [ 0.049][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [ 0.049][d][vo/gpu/d3d11] yuv440p12be [ 0.049][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [ 0.049][d][vo/gpu/d3d11] ayuv64be [ 0.049][d][vo/gpu/d3d11] videotoolbox_vl [ 0.049][d][vo/gpu/d3d11] p010be [ 0.049][d][vo/gpu/d3d11] gbrap12be [ 0.049][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [ 0.049][d][vo/gpu/d3d11] gbrap10be [ 0.049][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [ 0.049][d][vo/gpu/d3d11] mediacodec [ 0.049][d][vo/gpu/d3d11] gray12be [ 0.049][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r) [ 0.049][d][vo/gpu/d3d11] gray10be [ 0.049][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r) [ 0.049][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [ 0.049][d][vo/gpu/d3d11] p016be [ 0.049][d][vo/gpu/d3d11] gray9be [ 0.049][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r) [ 0.049][d][vo/gpu/d3d11] gbrpf32be [ 0.049][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r) [ 0.049][d][vo/gpu/d3d11] gbrapf32be [ 0.049][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a) [ 0.049][d][vo/gpu/d3d11] opencl [ 0.049][d][vo/gpu/d3d11] gray14be [ 0.049][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r) [ 0.049][d][vo/gpu/d3d11] grayf32be [ 0.049][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r) [ 0.049][d][vo/gpu/d3d11] yuva422p12be [ 0.049][d][vo/gpu/d3d11] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][d][vo/gpu/d3d11] yuva444p12be [ 0.049][d][vo/gpu/d3d11] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 0.049][v][vo/gpu] Testing FBO format rgba16hf [ 0.049][d][vo/gpu] Resizing texture: 16x16 [ 0.049][v][vo/gpu] Using FBO format rgba16hf. [ 0.049][v][vo/gpu] No advanced processing required. Enabling dumb mode. [ 0.050][v][vo/gpu/win32] DPI detected from the old API: 96 [ 0.050][v][vo/gpu/win32] display-fps: 144.000000 [ 0.052][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\QuickGammaProfile20190723_1.icc [ 0.052][v][vo/gpu] Assuming 144.000000 FPS for display sync. [ 0.052][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000) [ 0.052][d][vo/gpu] screen size: 1920x1036 [ 0.052][v][vo/gpu/win32] reset window bounds: 480:278:960:480 [ 0.054][d][vo/gpu/win32] move window: 480:278 [ 0.054][v][vo/gpu/win32] resize window: 960:480 [ 0.055][v][vo/gpu] Resize: 960x480 [ 0.055][v][vo/gpu] Window size: 960x480 [ 0.055][v][vo/gpu] Video source: 960x480 (1:1) [ 0.055][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480 [ 0.055][v][vo/gpu] Video scale: 1.000000/1.000000 [ 0.055][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 0.055][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 0.055][v][vo/gpu] Reported display depth: 8 [ 0.055][v][vo/gpu] Texture for plane 0: 960x480 [ 0.055][v][vo/gpu] Texture for plane 1: 960x480 [ 0.056][v][vo/gpu] Texture for plane 2: 960x480 [ 0.056][v][vo/gpu] Testing FBO format rgba16hf [ 0.056][d][vo/gpu] Resizing texture: 16x16 [ 0.056][v][vo/gpu] Using FBO format rgba16hf. [ 0.056][v][vo/gpu] No advanced processing required. Enabling dumb mode. [ 0.056][d][cplayer] Run command: script-binding, flags=9, args=[osc/keybinding1] [ 0.057][v][vo/gpu] Resize: 960x480 [ 0.057][v][vo/gpu] Window size: 960x480 [ 0.057][v][vo/gpu] Video source: 960x480 (1:1) [ 0.057][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480 [ 0.057][v][vo/gpu] Video scale: 1.000000/1.000000 [ 0.057][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 0.057][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 0.057][v][vo/gpu] Reported display depth: 8 [ 0.085][d][cplayer] Run command: disable-section, flags=0, args=[input] [ 0.086][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.3.0 (COMPLEX) [ 0.086][v][osd/libass] Setting up fonts... [ 0.088][v][osd/libass] Using font provider directwrite [ 0.088][v][osd/libass] Done. [ 0.089][d][osc] osc_init [ 0.089][d][cplayer] Run command: enable-section, flags=0, args=[input, ] [ 0.089][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}] [ 0.090][d][cplayer] Run command: disable-section, flags=0, args=[showhide] [ 0.091][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT [ 0.093][v][vo/gpu] Reallocating OSD texture to 512x256. [ 0.119][d][cplayer] Run command: script-binding, flags=9, args=[osc/keybinding2] [ 0.145][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 0.147][v][vo/gpu/d3d11] Compiled a vertex shader in 53279us [ 0.147][v][vo/gpu/d3d11] shaderc: 51302us, SPIRV-Cross: 243us, D3DCompile: 1734us [ 0.147][d][vo/gpu/d3d11] GLSL source: [ 0.147][d][vo/gpu/d3d11] [ 1] #version 450 [ 0.147][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 0.147][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 0.147][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.147][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position; [ 0.147][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord; [ 0.147][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord; [ 0.147][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color; [ 0.147][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color; [ 0.147][d][vo/gpu/d3d11] [ 10] void main() { [ 0.147][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 0.147][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord; [ 0.147][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color; [ 0.147][d][vo/gpu/d3d11] [ 14] } [ 0.147][d][vo/gpu/d3d11] HLSL source: [ 0.147][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 0.147][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 0.147][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 0.147][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 0.147][d][vo/gpu/d3d11] [ 5] static float4 _30; [ 0.147][d][vo/gpu/d3d11] [ 6] static float4 _32; [ 0.147][d][vo/gpu/d3d11] [ 7] [ 0.147][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 0.147][d][vo/gpu/d3d11] [ 9] { [ 0.147][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 0.147][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 0.147][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2; [ 0.147][d][vo/gpu/d3d11] [ 13] }; [ 0.147][d][vo/gpu/d3d11] [ 14] [ 0.147][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 0.147][d][vo/gpu/d3d11] [ 16] { [ 0.147][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 0.147][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2; [ 0.147][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 0.147][d][vo/gpu/d3d11] [ 20] }; [ 0.147][d][vo/gpu/d3d11] [ 21] [ 0.147][d][vo/gpu/d3d11] [ 22] void vert_main() [ 0.147][d][vo/gpu/d3d11] [ 23] { [ 0.147][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 0.147][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 0.147][d][vo/gpu/d3d11] [ 26] _30 = _32; [ 0.147][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 0.147][d][vo/gpu/d3d11] [ 28] } [ 0.147][d][vo/gpu/d3d11] [ 29] [ 0.147][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 0.147][d][vo/gpu/d3d11] [ 31] { [ 0.147][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 0.147][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 0.147][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32; [ 0.147][d][vo/gpu/d3d11] [ 35] vert_main(); [ 0.147][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 0.147][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 0.147][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 0.147][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 0.147][d][vo/gpu/d3d11] [ 40] return stage_output; [ 0.147][d][vo/gpu/d3d11] [ 41] } [ 0.149][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 0.150][v][vo/gpu/d3d11] Compiled a fragment shader in 3516us [ 0.150][v][vo/gpu/d3d11] shaderc: 1873us, SPIRV-Cross: 144us, D3DCompile: 1499us [ 0.150][d][vo/gpu/d3d11] GLSL source: [ 0.150][d][vo/gpu/d3d11] [ 1] #version 450 [ 0.150][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 0.150][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 0.150][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.150][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color; [ 0.150][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord; [ 0.150][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color; [ 0.150][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 0.150][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma; [ 0.150][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma; [ 0.150][d][vo/gpu/d3d11] [ 11] }; [ 0.150][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex; [ 0.150][d][vo/gpu/d3d11] [ 13] void main() { [ 0.151][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 0.151][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a texture(osdtex, texcoord).r); [ 0.151][d][vo/gpu/d3d11] [ 16] // color mapping [ 0.151][d][vo/gpu/d3d11] [ 17] color.rgb = vec3(1.000000); [ 0.151][d][vo/gpu/d3d11] [ 18] color.rgb = vec3(1.000000); [ 0.151][d][vo/gpu/d3d11] [ 19] out_color = color; [ 0.151][d][vo/gpu/d3d11] [ 20] } [ 0.151][d][vo/gpu/d3d11] HLSL source: [ 0.151][d][vo/gpu/d3d11] [ 1] Texture2D _26 : register(t0);
[ 0.151][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0);
[ 0.151][d][vo/gpu/d3d11] [ 3]
[ 0.151][d][vo/gpu/d3d11] [ 4] static float4 _14;
[ 0.151][d][vo/gpu/d3d11] [ 5] static float2 _30;
[ 0.151][d][vo/gpu/d3d11] [ 6] static float4 _52;
[ 0.151][d][vo/gpu/d3d11] [ 7]
[ 0.151][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
[ 0.151][d][vo/gpu/d3d11] [ 9] {
[ 0.151][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1;
[ 0.151][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2;
[ 0.151][d][vo/gpu/d3d11] [ 12] };
[ 0.151][d][vo/gpu/d3d11] [ 13]
[ 0.151][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
[ 0.151][d][vo/gpu/d3d11] [ 15] {
[ 0.151][d][vo/gpu/d3d11] [ 16] float4 _52 : SV_Target0;
[ 0.151][d][vo/gpu/d3d11] [ 17] };
[ 0.151][d][vo/gpu/d3d11] [ 18]
[ 0.151][d][vo/gpu/d3d11] [ 19] void frag_main()
[ 0.151][d][vo/gpu/d3d11] [ 20] {
[ 0.151][d][vo/gpu/d3d11] [ 21] float4 _39 = float4(_14.xyz, _14.w _26.Sample(26_sampler, _30).x);
[ 0.151][d][vo/gpu/d3d11] [ 22] _52 = float4(_39.x, _39.y, _39.z, _39.w);
[ 0.151][d][vo/gpu/d3d11] [ 23] }
[ 0.151][d][vo/gpu/d3d11] [ 24]
[ 0.151][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 0.151][d][vo/gpu/d3d11] [ 26] {
[ 0.151][d][vo/gpu/d3d11] [ 27] _14 = stage_input._14;
[ 0.151][d][vo/gpu/d3d11] [ 28] _30 = stage_input._30;
[ 0.151][d][vo/gpu/d3d11] [ 29] frag_main();
[ 0.151][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
[ 0.151][d][vo/gpu/d3d11] [ 31] stage_output._52 = _52;
[ 0.151][d][vo/gpu/d3d11] [ 32] return stage_output;
[ 0.151][d][vo/gpu/d3d11] [ 33] }
[ 1.963][v][vo/gpu/win32/droptarget] received dropped file: C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.963][d][cplayer] Run command: loadfile, flags=1, args=[C:\Users\deama\Desktop\mpv_with_svp\test.mp4, replace, ]
[ 1.963][i][cplayer] Playing: C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.963][v][cplayer] Running hook: ytdl_hook/on_load
[ 1.963][v][ytdl_hook] ytdl:// hook
[ 1.964][v][ytdl_hook] not a ytdl:// url
[ 1.964][d][osc] osc_init
[ 1.964][v][ifo] Opening C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.964][v][ifo_dvdnav] Opening C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.964][v][bdmv/bluray] Opening C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.964][v][file] Opening C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.964][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
[ 1.964][d][file] Stream opened successfully.
[ 1.964][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
[ 1.964][v][demux] Trying demuxers for level=normal.
[ 1.964][d][demux] Trying demuxer: disc (force-level: normal)
[ 1.964][d][demux] Trying demuxer: edl (force-level: normal)
[ 1.965][d][demux] Trying demuxer: cue (force-level: normal)
[ 1.965][d][demux] Trying demuxer: rawaudio (force-level: normal)
[ 1.965][d][demux] Trying demuxer: rawvideo (force-level: normal)
[ 1.965][d][demux] Trying demuxer: mkv (force-level: normal)
[ 1.965][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[ 1.965][d][demux] Trying demuxer: libarchive (force-level: normal)
[ 1.965][d][demux] Trying demuxer: rar (force-level: normal)
[ 1.965][d][demux] Trying demuxer: lavf (force-level: normal)
[ 1.966][v][lavf] Found 'mov,mp4,m4a,3gp,3g2,mj2' at score=100 size=2048.
[ 1.967][v][vo/gpu] Reallocating OSD texture to 1024x128.
[ 1.968][v][demux] Detected file format: mov,mp4,m4a,3gp,3g2,mj2 (libavformat)
[ 1.968][v][cplayer] Opening done: C:\Users\deama\Desktop\mpv_with_svp\test.mp4
[ 1.968][v][find_files] Loading external files in C:\Users\deama\Desktop\mpv_with_svp\
[ 1.968][v][cplayer] Running hook: ytdl_hook/on_preloaded
[ 1.968][v][lavf] select track 0
[ 1.968][v][lavf] select track 1
[ 1.968][i][cplayer] (+) Video --vid=1 () (hevc 1920x1080 29.981fps)
[ 1.968][i][cplayer] (+) Audio --aid=1 () (aac 2ch 44100Hz)
[ 1.972][v][vd] Container reported FPS: 29.981131
[ 1.973][v][vd] Codec list:
[ 1.973][v][vd] hevc - HEVC (High Efficiency Video Coding)
[ 1.973][v][vd] hevc_qsv (hevc) - HEVC (Intel Quick Sync Video acceleration)
[ 1.973][v][vd] hevc_cuvid (hevc) - Nvidia CUVID HEVC decoder
[ 1.973][v][vd] Opening decoder hevc
[ 1.973][v][vd] No hardware decoding requested.
[ 1.973][v][vd] Using software decoding.
[ 1.973][v][vd] Detected 3 logical cores.
[ 1.973][v][vd] Requesting 4 threads for decoding.
[ 1.973][v][vd] Selected codec: hevc (HEVC (High Efficiency Video Coding))
[ 1.973][d][user_filter_wrapper] Setting option 'file' = 'C:/Users/deama/Desktop/mpv_with_svp/60fps.py' (flags = 0)
[ 1.973][v][vapoursynth] using 3 concurrent requests.
[ 1.976][f][vapoursynth] Could not initialize VapourSynth scripting.
[ 1.976][e][user_filter_wrapper] Creating filter 'vapoursynth' failed.
[ 1.976][v][vd] Uninit decoder.
[ 1.976][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
[ 1.976][d][vo/gpu] screen size: 1920x1036
[ 1.976][v][vo/gpu/win32] reset window bounds: 480:278:960:480
[ 1.978][v][vo/gpu] Resize: 960x480
[ 1.978][v][vo/gpu] Window size: 960x480
[ 1.978][v][vo/gpu] Video source: 960x480 (1:1)
[ 1.978][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 1.978][v][vo/gpu] Video scale: 1.000000/1.000000
[ 1.978][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 1.978][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 1.978][v][vo/gpu] Reported display depth: 8
[ 1.978][v][lavf] deselect track 0
[ 1.978][i][cplayer] Video: no video
[ 1.979][v][vo/gpu] Resize: 960x480
[ 1.980][v][vo/gpu] Window size: 960x480
[ 1.980][v][vo/gpu] Video source: 960x480 (1:1)
[ 1.980][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 1.980][v][vo/gpu] Video scale: 1.000000/1.000000
[ 1.980][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 1.980][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 1.980][v][vo/gpu] Reported display depth: 8
[ 1.986][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
[ 1.986][d][vo/gpu] screen size: 1920x1036
[ 1.986][v][vo/gpu/win32] reset window bounds: 480:278:960:480
[ 1.987][v][vo/gpu] Resize: 960x480
[ 1.987][v][vo/gpu] Window size: 960x480
[ 1.987][v][vo/gpu] Video source: 960x480 (1:1)
[ 1.987][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 1.987][v][vo/gpu] Video scale: 1.000000/1.000000
[ 1.987][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 1.987][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 1.987][v][vo/gpu] Reported display depth: 8
[ 1.987][v][ad] Codec list:
[ 1.987][v][ad] aac - AAC (Advanced Audio Coding)
[ 1.987][v][ad] aac_fixed (aac) - AAC (Advanced Audio Coding)
[ 1.987][v][ad] Opening decoder aac
[ 1.987][v][ad] Requesting 1 threads for decoding.
[ 1.988][v][vo/gpu] Resize: 960x480
[ 1.988][v][vo/gpu] Window size: 960x480
[ 1.988][v][vo/gpu] Video source: 960x480 (1:1)
[ 1.988][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 1.988][v][vo/gpu] Video scale: 1.000000/1.000000
[ 1.988][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 1.988][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 1.988][v][vo/gpu] Reported display depth: 8
[ 1.989][v][ad] Selected codec: aac (AAC (Advanced Audio Coding))
[ 1.989][v][af] User filter list:
[ 1.989][v][af] (empty)
[ 1.992][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
[ 1.992][d][vo/gpu] screen size: 1920x1036
[ 1.992][v][vo/gpu/win32] reset window bounds: 480:278:960:480
[ 1.993][v][vo/gpu] Resize: 960x480
[ 1.993][v][vo/gpu] Window size: 960x480
[ 1.993][v][vo/gpu] Video source: 960x480 (1:1)
[ 1.993][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
[ 1.993][v][vo/gpu] Video scale: 1.000000/1.000000
[ 1.993][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 1.993][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 1.993][v][vo/gpu] Reported display depth: 8
[ 1.993][v][cplayer] Starting playback...
[ 1.993][v][cplayer] EOF code: 6
[ 1.993][v][ad] Uninit decoder. [ 1.993][v][cplayer] finished playback, no audio or video data played (reason 4) [ 1.993][i][cplayer] [ 1.993][i][cplayer] [ 1.993][i][cplayer] Exiting... (Errors when loading file) [ 1.994][v][ytdl_hook] Exiting... [ 1.994][v][stats] Exiting... [ 1.994][v][osc] Exiting... [ 1.995][v][vo/gpu] Resize: 960x480 [ 1.995][v][vo/gpu] Window size: 960x480 [ 1.995][v][vo/gpu] Video source: 960x480 (1:1) [ 1.995][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480 [ 1.995][v][vo/gpu] Video scale: 1.000000/1.000000 [ 1.995][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 1.995][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 1.995][v][vo/gpu] Reported display depth: 8 [ 1.999][d][vo/gpu] flushing shader cache [ 2.000][v][vo/gpu/win32] uninit
Sample files
any video.