It looks like the loader is using absolute paths and windows style path separator breaks on a linux machine.
This is the error when clicking on the New Game
Shader compiled!
font cache loaded! 7
FBX: Trying to load "data/models/dm6.fbx"
FBX: Parsing - 31 ms
FBX: DOM Prepare - 2 ms
Unable to load texture data/textures/..\textures\metal5.tga! Reason No such file or directory (os error 2)
Unable to load texture data/textures/..\..\..\..\..\Users\mrDIMAS\Desktop\xcsv_bq3hi-res\textures\gothic_block\blocks9.tga! Reason No such file or directory (os error 2)
Unable to load texture data/textures/..\textures\largeblockfloor3.tga! Reason No such file or directory (os error 2)
Looking at the hdex dump of data/models/dm6.fbx
I can see that absolute paths is used to reference the other assets.
It looks like the loader is using absolute paths and windows style path separator breaks on a linux machine. This is the error when clicking on the
New Game
Looking at the hdex dump of
data/models/dm6.fbx
I can see that absolute paths is used to reference the other assets.