Open token419 opened 5 years ago
Also made the following adjustments: For Treasure/Survey Maps - Added the options to destroy For Treasure Maps - Added the option to junk. For Style/Recipe - Added the options to junk/destroy. For Master Writs - Added the option to destroy. Moved Poisons/Potions/Food into the "Consumables" category.
Created d8a74ff to address this.
Can close once the pull is merged.
For Treasure/Survey Maps - Added the options to destroy
Do you know the price of Vvardenfell, Bangkorai, Malabal Tor, and some other Treasure maps? Destroy?!! What if somebody check this box by mistake? No! LootManager newer do such stupid actions. Destroy Survey Maps?!! Ugh... All characters deposites them to bank, one character retreives.
For Treasure Maps - Added the option to junk.
It can not be sold facepalm
For Style/Recipe - Added the options to junk/destroy.
Known reciepes allready have this option. Destroy unknown? No.
For Master Writs - Added the option to destroy.
What?!! No!
Moved Poisons/Potions/Food into the "Consumables" category.
Consumables is a category for auto gather additionally/auto deposit excess items. Poisons/Potions/Food filters is for trash items, such dropped poisons, unusable food, etc. And it is "items", so them stays in Items category.
separate Treasure Maps from Survey Maps
Will be added. Plus separate reciepes and blueprints.
separate Potions from Poisons
This filter is only for dropped trash items. No reason to separate them.
Regarding the separation of Potion/Poison, I still feel strongly should be separated. Trash potions can be of use, like mag/stam/health pots, but in every scenario running trash poisons results in a DPS loss. I know of no one that would run a trash poison over their default weapon enchant, except maybe someone new to the game that is not educated. Separating the 2 frees up inventory/bank space and removes the tedium of having to pull them out of the bank and selling them from inventory manually.
I am fine not adding the additional options. I was simply thinking for non eso+ subscribers who are not crafters and would prefer the inventory space instead of having to manually delete them.
I'll explain my logic though:
Treasure maps do indeed have value to merchants, not all of them, but some have values. I believe you may be thinking of Survey maps, since they are character bound, treasure maps are indeed traceable though.
Regarding adding the destroy options on Treasure Maps. a lot of people think treasure maps are a waste of time, there are notes in the thread as well about this. And for survey maps
Regarding adding the destroy options on Survey Maps/Master Writs: not everyone does crafting, but they do the crafting writs for the money, so the surveys and master writs are junk as a result.
Regarding the Recipes, i was simply adding the options that are already there for unknown. An example where this would apply, is say i'm on my character that does not do crafting, they get a recipe for provisioning improvement 2, which he will never get, the recipe is unknown to him because it's of a skill level they will never obtain.
Trash potions can be of use, like mag/stam/health pots
150lvl potions can not be marked as junk by "Potion/Poison". Read tooltip.
character that does not do crafting, they get a recipe for provisioning improvement 2, which he will never get, the recipe is unknown to him because it's of a skill level they will never obtain
Any lvl character with any skill lvl can use recipe of ANY lvl and ANY quality lvl.
The ability to separate Treasure Maps from Survey Maps as well as Potions from Poisons has been requested a few times.
This allows greater flexibility in loot handling. Many players do not wish keep treasure maps, but do want survey maps. The same is true for not wanting trash poisons, but they do want trash potions.