Closed gwsounddsg closed 11 years ago
hmm…please give 6e7c4 a shot? i moved a couple #import <OpenGL/CGLMacro.h>'s from headers into .m files, so the classes can still use it but don't add it to your #include path.
That did the trick!! This is the perfect API for what I need. Thanks for this.
I have a program for OSX 10.8 that uses the VVOSC framework which, as you know, requires the VVBasic framework.
I am getting the following error in OpenGL.h line 9, even though I am not using OpenGL or Quartz.
Which is a huge problem because my project won't build. Obviously, as you know, VVOSC doesn't have anything to do with Quartz or OpenGL so you can see why this is a problem.
Is there a work around for this?