Closed mzindiaumia closed 3 years ago
What is the use case for UVs in gems?
to create the textures in photoshop or render in blender
Reflection or refraction cannot be convincingly simulated with UV textures, for detail texture (like scratches and inclusions) other texture mapping methods (like box projection) are good enough.
If you have a particular workflow, then you can create UVs yourself and use in add-on asset manager to store gem models with UVs.
At this moment I do not see a compelling reason to include UV coordinates with Add Gem tool.
Just wondering if jewelcraft could be updated so that the jewels would automatically be unwrapped.