Closed vani2 closed 9 years ago
This is the same issue I'm seeing, @mrackwitz
Thanks @vani2 for your feedback.
I know about this issue. It seems to be a from Apple unconfirmed bug in UIKit, which is spooking around since longer. There are radars filed about that.
It's not possible to just set the parameter afterScreenUpdates:
to NO
. This will cause other issues. But let me reinvestigate, if those are perhaps less serve.
There are several workarounds available depending on which version of the component you are using and which deployment target version of iOS you have to support.
If you have dropped iOS 7 support already, then you could try the prerelease 0.8.0-alpha1
. But beware: there are issues with the new UIVisualEffectView
if you are not supporting the full resolution on iPhone 6(P). I have filed radars about that, too. :unamused:
Furthermore you could try the branch uitoolbar_blur, if you are not supporting landscape mode, which makes use of Apple's blur implementation without directly using private APIs. You will need iOS 8 for the rounded corners using the new introduced maskView
property.
This is fixed with the 0.8.0 release by not using the iOS 7 snapshot API anymore, as it is currently broken.
I discovered strang bug: my iPhone screen fast resize back and forth when I call
MRProgressOverlayView.showOverlayAddedTo(fakeView, title: "Loading", mode: MRProgressOverlayViewMode.Indeterminate, animated: false)
The problem inside MRBlurView.m (line 185):[window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
Before this call everything is all right, right after view is zoomed. After some time size if ok, but you can see this blinking. (not cropped, it's fullscreen snapshot) In my case afterScreenUpdates:NO resolve this issue, but please consider blur is properly applied.