mracsys / tootr

Entrance and Location Tracker for OoT Randomizer
MIT License
5 stars 6 forks source link

Some regions cannot be marked woth/path/foolish ; some locations can be marked woth/path/foolish while they should not be #59

Open alkalineace opened 2 months ago

alkalineace commented 2 months ago

Some regions cannot be marked as woth/path/foolish.

This is due to the location pool being the Overworld+Dungeon location - but that pool is not exactly the same as the location pool.

The hints that are missing (high priority):

The hints that should not be there (low priority):

Additionnaly, if Market is hinted Woth or Path, both Market Entrance and Temple of Time Entrance should get the Woth/Path color. Same for Lost Woods Bridge with Lost Woods.

mracsys commented 2 months ago

This is mainly from the different categories I used for the region entrance boundaries compared to what rando defined as their hint areas. Hinting interiors will take some work. I'm thinking color the entrances to them similar to the area title bars.

Castle Grounds is more difficult. With the way regions are structured, I can't have the Market <-> Castle entrance in more than one region. I'm inclined to keep the regions as-is and alias the hints internally for Hyrule/Outside Ganon's to point to Castle Grounds. The system would also work the other way for Lost Woods and Market. The hint summary in #53 would show which area was selected, not the highlighted areas, when that's complete.

Foolish is even harder for Castle Grounds as it by default hides all locations in the area. I could hide just the locations for the selected region instead of the whole merged area. Main issue there would be misleading info from the title bar even if the locations aren't minimized.