Open mraichelson opened 3 years ago
Yes, please. I don't know why folks aren't putting this at the top. There are SO MANY skills and SO MANY items/cyberware that provide bonuses to skills. Between an agent, techscanner, lockpicking set, and some cyberware - my tech has bonuses to about a dozen skills. As is, I have to write all those down elsewhere, then manually add them to the Custom field in the Modifer section of the Skills page. For each freaking roll.
Alternatively, I can add those modifiers directly to the base skill, meaning I need to write those values somewhere else so I don't lose track as gear is replaced and skills increased by XP.
Both those options suck :(
Please address this. Optimal way to do it, imo, is to make skills have 3 columns. One editable field for your base skill level at creation and leveling up, one editable field for gear modifiers, then a calculated total that automatically adds in your stat points and, optionally, your automatic points to certain skills at creation.
For handling things like Tech Hair, Chem Skin, or Agent bonuses.