Open WhyIsEvery4thYearAlwaysBad opened 3 years ago
Is this reserved space of equal size that can be encoded with arbitrary game-specific information? Or is this TF2 behavior you described very TF2-specific? I reversed this with CSGO nav meshes so I'm not surprised to find there's some value here.
Is this reserved space of equal size that can be encoded with arbitrary game-specific information? Or is this TF2 behavior you described very TF2-specific? I reversed this with CSGO nav meshes so I'm not surprised to find there's some value here.
This is reserved space of equal size that can be encoded with arbitrary game-specific information. Left 4 Dead and Left 4 Dead 2 stores zombie spawn flags and attributes in this custom data. TF2 stores a flag for custom attributes, and CS:S and CS:GO stores approach spot data here.
TF2 stores a flag for custom attributes, and CS:S and CS:GO stores approach spot data here.
But aren't approach areas are handled before that? How did you find out what is stored there in CS:GO? I couldn't figure it out looking at the source leak and the community wiki
The parser does not actually parse custom data. These lines in parser.go:
Actually skips over game-specific custom area data.