mrbungle73 / editor-on-fire

Automatically exported from code.google.com/p/editor-on-fire
Other
0 stars 0 forks source link

Use FoF necks #191

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This would just be a for-fun feature.  If the user specifies their FoF 
installation, EOF would know where to retrieve neck images from.  Perhaps it 
could be a user option as to whether these necks are used in the editor/3D 
windows.

Original issue reported on code.google.com by raynebc on 29 Oct 2010 at 11:33

GoogleCodeExporter commented 9 years ago
The 3D preview version could probably be done with Allegro's 3D primitives. The 
trouble comes when we move to Allegro 5. I've already tried to create a neck 
renderer from A5's primitives but it didn't work as expected. Since A5 lets you 
use OpenGL on top of it's own API (as long as you remember the OpenGL state) it 
should be possible. 

If we wind up using 3D for this it would also be possble to change to POV 
(currently you can only move the camera along the Y-axis, you can't tilt it).

Original comment by xander4j...@yahoo.com on 29 Oct 2010 at 11:42

GoogleCodeExporter commented 9 years ago
On hold until the port to Allegro 5.

Original comment by raynebc on 22 Mar 2011 at 12:26

GoogleCodeExporter commented 9 years ago
Allegro 5.1 has support for 3D primitives, so this should be easy to do.

Original comment by xander4j...@yahoo.com on 13 Nov 2013 at 5:14

GoogleCodeExporter commented 9 years ago
If we end up having to pre-blit the waveform to a texture map, would it be 
worthwhile allowing it to be used as the highway graphic?  That could be pretty 
cool to look at, as would the spectrogram.

Original comment by raynebc on 13 Nov 2013 at 5:55

GoogleCodeExporter commented 9 years ago
We'll certainly end up putting the waveform in a texture, so that texture can 
easily be applied to the highway.

Original comment by xander4j...@yahoo.com on 14 Nov 2013 at 12:54