Open GoogleCodeExporter opened 9 years ago
The 3D preview version could probably be done with Allegro's 3D primitives. The
trouble comes when we move to Allegro 5. I've already tried to create a neck
renderer from A5's primitives but it didn't work as expected. Since A5 lets you
use OpenGL on top of it's own API (as long as you remember the OpenGL state) it
should be possible.
If we wind up using 3D for this it would also be possble to change to POV
(currently you can only move the camera along the Y-axis, you can't tilt it).
Original comment by xander4j...@yahoo.com
on 29 Oct 2010 at 11:42
On hold until the port to Allegro 5.
Original comment by raynebc
on 22 Mar 2011 at 12:26
Allegro 5.1 has support for 3D primitives, so this should be easy to do.
Original comment by xander4j...@yahoo.com
on 13 Nov 2013 at 5:14
If we end up having to pre-blit the waveform to a texture map, would it be
worthwhile allowing it to be used as the highway graphic? That could be pretty
cool to look at, as would the spectrogram.
Original comment by raynebc
on 13 Nov 2013 at 5:55
We'll certainly end up putting the waveform in a texture, so that texture can
easily be applied to the highway.
Original comment by xander4j...@yahoo.com
on 14 Nov 2013 at 12:54
Original issue reported on code.google.com by
raynebc
on 29 Oct 2010 at 11:33