Open GoogleCodeExporter opened 9 years ago
I looked at the PART KEYS track for "The Look" and found that the following
notes were used:
62-64 , 73-76 , 84-88 , 96-100
These are within the standard difficulty ranges for Easy, Medium, Hard and
Expert, but I find it odd that the low numbers weren't used in the Easy and
Medium ranges. RB3 either excludes green and red keys on Easy or the game maps
them in reverse so that 64 represents the green key instead of the orange key.
I'll have to look into how the easy keys track is charted in the game to find
out which it is.
Original comment by raynebc
on 17 Nov 2010 at 8:03
I was mistaken, the easy difficulty used all 5 lanes, with note 60 marking lane
1 as usual.
Original comment by raynebc
on 18 Nov 2010 at 7:24
Harmonix's documentation for charting non pro keys is online:
http://creators.rockband.com/docs/5_Lane_Keyboard_Authoring
Original comment by raynebc
on 19 Nov 2010 at 4:36
r598 begins some logic for adding PART KEYS, but EOF is definitely less than
stable at the moment.
Original comment by raynebc
on 27 Nov 2010 at 3:38
Original comment by raynebc
on 27 Nov 2010 at 7:30
r599 makes PART KEYS somewhat usable. MIDI import/export need to be updated to
support this track. Feedback also allows a keyboard chart, so allowing that to
import to EOF would be a good idea.
Original comment by raynebc
on 27 Nov 2010 at 8:23
The completion of this enhancements is pending improvements to the crazy status
logic (issue 211).
Original comment by raynebc
on 30 Nov 2010 at 7:27
The latest release of Phase Shift supports 5 lane keys, and EOF's PART KEYS
track appears to work with it. Since pro keys support is a ways off, it would
be good to finish this for the next stable release.
Original comment by raynebc
on 14 Mar 2011 at 8:39
On hold until each lane of a crazy note can be altered autonomously (issue 211).
Original comment by raynebc
on 22 Mar 2011 at 12:28
Original issue reported on code.google.com by
raynebc
on 11 Nov 2010 at 12:46