Closed mrbwaters closed 2 years ago
Audio fixed.
Ideally the bgm_play() function would be called from a function that handles switching rooms to make sure it runs immediately after the room starts, but seems like room switching happens in a few different places - the room exits, player death, and the menu. So I put bgm_play() in the room_start event of meta_game, which works, but feels a little arbitrary since all objects could have a room_start event.
Anyway, should be good to merge now if the audio was the only issue.
Do not merge!
@eddivita My game fsm reorg made all sound calls crash the game 😢
I couldn't figure out how to fix so I just commented out all sounds for testing. Mind taking a look at this branch and fixing if you can?