mrcomac / token-action-hud-swade

FoundryVTT Token Action HUD for Savage Worlds
MIT License
5 stars 4 forks source link

Add Edges and Special Abilities to the HUD #23

Closed JasonSK22 closed 11 months ago

JasonSK22 commented 1 year ago

Is your feature request related to a problem? Please describe. No, just a feature request.

Describe the solution you'd like A tab for Edges and Special Abilities from the token's sheet

Describe alternatives you've considered Before the SWADE system got its own Token Hud module I believe that Edges, Hindrances, and Special Abilities were all accessible from the HUD.

Additional context NA

Thanks for your great work.

Jason

mrcomac commented 11 months ago

There is no option to turn on/off edges and SA. What I can do is add the effecs within those ones to the effects in the effects tab in a specific category.

there are a couple of options to address it, first one is add all effects and have 2 categories (edges, and special abilities)

another option is to add which edge and SA as a subcategory and the effects in those subcategories.

i'll make a test with option 1.

mrcomac commented 11 months ago

available in the v0.7.8

JasonSK22 commented 11 months ago

Hi, I appreciate that you added active effects display to the token Hud for SWADE. That will be super handy.

My request was to add a tab for edges, Special abilities, and Hindrances to be displayed/listed. Currently you have to open the character sheet to see what edges, SA, and Hindrances a actor has. It would be good to be able to see the edges, SA, and Hindrances an actor has from the Hud itself.

Neurochimp commented 11 months ago

Hello,

Thought I'd chime in here with a bit of a use-case. One of my players recently took Counterattack. One or two have First Strike. Being able to at a glance see that in the HUD is an invaluable time-saver. For the DM like-wise, I don't have all my Extras & Wildcards memorized. I might miss that certain Extras have First Strike & only catch it midstream while digging into the sheet.

Consider all the Combat Edges that aren't really automated. Having them in the HUD allows a quick cross-reference to see that Extra has a particular Edge. Nothing really to turn off & on but saves steps in opening sheet, going to the tab, etc...

Just my 2 cents. I like a lot of what you've done with the HUD. This might make it more cramped but can help immensely.