mrcomac / token-action-hud-swade

FoundryVTT Token Action HUD for Savage Worlds
MIT License
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Different roll behaviour in Token Action HUD Classic & Token Action HUD SWADE #4

Closed Vogliadicone closed 1 year ago

Vogliadicone commented 1 year ago

I'm not sure, if it's a bug or intended and if it's a bug, it's for you or for SWADE Tools. But let's see...

If I use the old Token Action HUD Classic with SWADE and click on a weapon, it opens the roll dialog from SWADE Tools (which I use): TAH_old_1

But when I use the new Token Action HUD Core with Token Action HUD SWADE, it places the standard roll dialog of the SWADE system into the chat (above the roll with the old Token Action HUD Classic & SWADE Tools): TAH_new_1

Since I prefer to use SWADE Tools: Can I change the behaviour? Or is this something that would have to be done by the Token Action HUD SWADE? Or can the SWADE Tools influence the roll (in that case I would open a ticket for SWADE Tools)?

mrcomac commented 1 year ago

@Vogliadicone looks like I need to add support to SWADE Tools in this new version. The new version doesn't support swade tools or better rolls. I'll add this request to the sprint. probably in the next update the support will be available.

I'll keep this open for tracking proposal

mrcomac commented 1 year ago

asked to swade tools maintainer to allow call rolls to that module. another option is swade tools changes their internall bind function (it might broke compatibility to token hud classic and might increase the tshirt size to maintain that specific function)

is pending a feedback from they

https://github.com/lipefl/swade-tools/issues/230

Vogliadicone commented 1 year ago

Thanks, works with v0.6.1 like a charm!