Closed Vogliadicone closed 1 year ago
Seconded
I'd replicate the original and have it under Attributes as a "Derived Stats" entry
I'll add this to attributes in the next version. we always can revisitated categories and change its elements.
Or maybe place it within the general category. Since running is not based on attributes (like toughness) but only on the race and edges / hindrances, that would IMO also work. But we could also discuss this again later, when the new HUD is complete…
Tried it out on player and monster tokens ... worked fine
The old Token Action HUD had the running die under Attributes, allowing you to run easily (here with the running dialog from SWADE Tools):![TAHUD_OLD](https://github.com/mrcomac/token-action-hud-swade/assets/119852651/9c1e1f46-be6a-445c-9d6c-cd8c271ad3e0)
In the new Token Action HUD for SWADE the running die is missing:![TAHUD_NEW](https://github.com/mrcomac/token-action-hud-swade/assets/119852651/44d485ca-535f-4027-a9d2-601786b1adb2)
I would love to see the running die integrated again in the new Token Action HUD. But I'm not sure, what would be the best location for it: under Attributes like in the old version or under Actions. I feel like Action would be the better location.