mrcrowley42 / godot-project

0 stars 0 forks source link

Time of Day #29

Closed magmmo closed 4 weeks ago

magmmo commented 1 month ago

Idea: according to time of day, perhaps the background changes - window shows changing time (morning, afternoon, evening, night).

Bryce-VE commented 1 month ago

Background has upper & lower colours that fade across each other vertically along a gradient & appears stronger near nighttime. Light rays shine from east to west stretching longer at dawn and dusk & fade along a gradient over the day.

All values update in real time (kinda like animal crossing) according to the computers system time. But can be manually set in the debug window.

A "light map" is required for each background to define what is "outside". Red > 0 is considered outside, and red == 0 is not considered outside. The dimensions should be the same as the bg image.

magmmo commented 1 month ago

Looking fantastic. The only thing I'd say is maybe down the line might be worth adding a sun/moon to the cycle to make it more obvious? But that's just fluff and absolutely not required if it's too much work.