Open mrdale1958 opened 6 years ago
Apparently so does panning. Right approach looks to be using animateCamera with a callback when done. Consolidate moves that happened during animation into the next one. This should solve the overshoot issues as well though might cause occasional small undershoots. This will also provide a way to consolidate pans and zooms into combined animations rather than the current time multiplex.
manifests as sort of nano jumps. Need to look at logs to determine whether 1ms animations will cause problems or not.