mrdondon / xy-vsfilter

Automatically exported from code.google.com/p/xy-vsfilter
0 stars 0 forks source link

Custom interface for rendering subtitles on an RGBA texture(s) | (XySubFilter for madVR) [Part 3] #152

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Part 1: http://code.google.com/p/xy-vsfilter/issues/detail?id=40

Part 2: http://code.google.com/p/xy-vsfilter/issues/detail?id=91

Topic to continue discussions about the subtitle interface we created along 
with madshi, which is now supported by madVR as well as xy-VSFilter in the form 
of XySubFilter.

Latest revision of the new subtitle interface:
http://madshi.net/SubRenderIntf.h

Original issue reported on code.google.com by cyber.sp...@gmail.com on 16 Jul 2013 at 6:50

GoogleCodeExporter commented 8 years ago
Hmmm... Buffering is already possible right now with the interface as it is. 
You can simply request several subtitles ahead for future video frames and then 
store them in a queue. At least that's what madVR is doing.

Maybe you can take the current interface header, add-in your needed new methods 
and upload the enhanced header somewhere for us to look at? I think that would 
make it easier for us to understand what exactly you need. I think I would 
rather put all that stuff into a compatability interface with a new name (e.g. 
IMpcIsrCompatabilityLayer or something like that), though, but that's fine 
tuning.

Also I'm not sure if our XySubFilter dev is willing to add support for what you 
need, we'll have to ask him. But first of all we need exact information about 
what you would need exactly.

Original comment by mad...@gmail.com on 22 Jul 2013 at 10:17

GoogleCodeExporter commented 8 years ago
> Hmmm... Buffering is already possible right now with the interface as it is. 
You can simply request several subtitles ahead for future video frames and then 
store them in a queue. At least that's what madVR is doing.

True, but how do you do invalidation then?

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 10:19

GoogleCodeExporter commented 8 years ago
Invalidation? You mean if the user selects a different subtitle track? To be 
honest, I'm not sure how that works. I suppose XySubFilter disconnects and 
reconnects in that situation to clear madVR's subtitle queue? At least in the 
moment when XySubFilter disconnects, madVR clears the subtitle queue, but I'm 
not sure if XySubFilter does disconnect/reconnect in that situation...

Original comment by mad...@gmail.com on 22 Jul 2013 at 10:27

GoogleCodeExporter commented 8 years ago
> Hmmm... Buffering is already possible right now with the interface as it is. 
You can simply request several subtitles ahead for future video frames and then 
store them in a queue. At least that's what madVR is doing.

Wouldn't it be more convenient then if you knew for how long those subtitles 
are displayed? Then you don't need to keep calling RequestFrame for the same 
subtitle.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 10:31

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Just checked: When changing subtitle tracks, playback is stopped and restarted. 
The stopping clears madVR's subtitle queue.

> Wouldn't it be more convenient then if you knew
> for how long those subtitles are displayed?
> Then you don't need to keep calling RequestFrame
> for the same subtitle.

The madVR frame queue has an information record for each video frame. One field 
of that record is a pointer to an ISubRenderFrame. So calling RequestFrame() 
once for each video frame and getting an ISubRenderFrame instance for each 
video frame is actually very intuitive/convenient for madVR's queues.

Of course it would also be possible for the consumer to check how long that 
subtitle frame is valid and not request a new subtitle until that time is over. 
That would be an alternative approach, not necessarily worse or better than the 
current approach, just different. For me, personally, the current interface 
approach works better. But that's simply due to how the madVR queues are 
working internally...

Original comment by mad...@gmail.com on 22 Jul 2013 at 10:38

GoogleCodeExporter commented 8 years ago
And our queue works differently, so allowing a slightly different approach 
would make it more convenient for us (and possibly others who would rather 
implement a queue based on timestamps).

Ofcourse I can just implement a new queue that behaves the same way as your 
queue including buffering ahead, but it would cost me more time to do so. Also 
I think the approach would make less sense since subtitles are separately 
buffered from the frames.

I'll add the relevant functions to a suggested interface, but before I make a 
suggestion I would like to know whether the subtitle id is known ahead of time, 
before it is renderer/requested.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 10:51

GoogleCodeExporter commented 8 years ago
> Wouldn't it be more convenient then if you knew for how long those subtitles 
are 
> displayed? Then you don't need to keep calling RequestFrame for the same 
subtitle.

You need to do that anyway, a second subtitle rect may be available for another 
frame, for example, while the first still remains valid.

Original comment by h.lepp...@gmail.com on 22 Jul 2013 at 10:59

GoogleCodeExporter commented 8 years ago
> You need to do that anyway, a second subtitle rect may be available for 
another frame, for example, while the first still remains valid.

Only animated subtitles support that, they are requested frame-by-frame. If the 
devs don't like supporting that animated/static distinction then I have to 
implement a new queue for XySubFilter. I don't mind doing that if the devs 
think such a distinction should not be part of the interface. I'm just trying 
to save some time, so I'm asking whether the xy devs want to provide that 
information.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 11:09

GoogleCodeExporter commented 8 years ago
Why would static subs not support multiple rects at the same time?

I could show one line of text at the top from frame 1 to 10, and a second line 
of text at the bottom from frame 5 to 15, and both are static and valid for a 
prolonged time, however if you ask at frame 1, you only get the top line, valid 
until frame 10, so you still need to keep asking every frame to find the new 
subs at frame 5.

I believe PGS for example can do this, and i see no reason why many 
non-animated formats wouldn't be capable of this.

Original comment by h.lepp...@gmail.com on 22 Jul 2013 at 11:13

GoogleCodeExporter commented 8 years ago
Another use case would be a provider that even renders two sub streams at the 
same time.

Its a request that comes up again and again, people that want two languages at 
the same time for some reason or another, which could show one top and one 
bottom, both static text (like SRT), but possibly with different timings due to 
differences in the authoring.

Original comment by h.lepp...@gmail.com on 22 Jul 2013 at 11:17

GoogleCodeExporter commented 8 years ago
> I would like to know whether the subtitle id
> is known ahead of time

There isn't really a subtitle id. There only is a bitmap id. Every subtitle can 
consist of 0, one or several bitmaps. Every bitmap has an id. E.g. if a static 
bitmap is moving over the screen, the bitmap id will stay identical, but the 
bitmap position will change in subsequent subtitle frames.

If you need a way to uniquely identify subtitle frames, you can assign a 
"context" in your RequestFrame() call. This context will be returned to you in 
the DeliverFrame() call. madVR is using this to assign a unique id to each 
subtitle. You could do the same.

Original comment by mad...@gmail.com on 22 Jul 2013 at 11:20

GoogleCodeExporter commented 8 years ago
You're right, I misunderstood the current subtitle queue, it won't stop 
requesting subtitles for every frame it'll just request what subtitles are 
displayed at the timestamp before requesting the actual subtitle frame. Also, 
it supports multiple subtitles at the same timestamp so that's not a problem.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 11:30

GoogleCodeExporter commented 8 years ago
I have very little time to give it a full review right now, so I am basically 
listing what I believe is important to myself and integration with Zoom Player:

1. Easy method of integration
2. No auto-loading, or at least an easy way to disable it. I only want the 
filter to load when I detect external sub files or a subtitle output pin on a 
splitter filter.
3. Control of subtitles on-screen position.
4. Control of subtitle synchronization.
5. Distinguishing between embedded and external file-based subtitle tracks.
6. A pascal version of the header files.

Other than #1, these are all features that exist in xy-vsfilter, which I 
require to maintain functionality.

Original comment by inmat...@gmail.com on 22 Jul 2013 at 11:32

GoogleCodeExporter commented 8 years ago
You will probably need a pascal version of the header files only if you wanted 
to create your own Provider or Consumer based on this new subtitle interface. 
If you just want to make use of XySubFilter + madVR, you probably don't need 
direct access to the new interface at all, I think. Or did you plan to make 
your own renderers (VMR9 etc) capable of working with XySubFilter, too? In that 
case you definitely do need a pascal version of the header files...

Original comment by mad...@gmail.com on 22 Jul 2013 at 11:36

GoogleCodeExporter commented 8 years ago
> Invalidation? You mean if the user selects a different subtitle track?
> To be honest, I'm not sure how that works. I suppose XySubFilter 
> disconnects and reconnects in that situation to clear madVR's subtitle 
> queue? At least in the moment when XySubFilter disconnects, madVR clears 
> the subtitle queue, but I'm not sure if XySubFilter does disconnect/reconnect 
> in that situation...
Nothing has been done to deal with that...I hate madVR's cache queue and hope 
users won't set it too big so that they won't notice the delay with their 
operation...

Well, a "InvalidateTime" field is necessary.

@Jules.Blok
I'll agree to add a method, returning the current frame's display times, in the 
provider for you as long as it can be simple and clear enough. I know with 
ISubPicProvider, you can get a POSITION by a call to GetStartPosition, and then 
that POSITION can be sent to GetStart/GetStop/IsAnimated. But the POSITION can 
be invalidated in between those calls so you need to lock first and unlock when 
you finish. Ah that is too much. I'll stay with the current interface if going 
that way. The idea in my mind is:
    STDMETHOD(GetFrameStartStopAt)(REFERENCE_TIME rt, REFERENCE_TIME &start, REFERENCE_TIME &stop);
I don't like it at all. As the name suggests, it should return subtitle frame 
start/stop time AT time rt. It can always return start/stop as rt/rt+1. When 
there's no subtitles, the returned start/stop should be equal to rt. But I 
guess that is not what you want. It would be better if it returns the 
start/stop time of the next subtitle frame when there's no subtitle at time rt. 
That is UNCLEAR/UNCLEAN IMO. And another problem is we already have
    STDMETHOD(RequestFrame)(REFERENCE_TIME start, REFERENCE_TIME stop, LPVOID context);
which request a subtitle frame with two timestamps: a start AND stop time. Use 
a single rt to query frame start/stop time may lead to some mis-understanding 
too.
Do you have any better idea?

Original comment by YuZhuoHu...@gmail.com on 22 Jul 2013 at 1:18

GoogleCodeExporter commented 8 years ago
> Nothing has been done to deal with that.
> I hate madVR's cache queue and hope users
> won't set it too big so that they won't
> notice the delay with their operation...

Well, I'm open for suggestions. We could add a "Clear()" command to the 
consumer interface which you could call when the user switches subtitles 
tracks. Would that solve your dislike of the madVR cache queue?

Original comment by mad...@gmail.com on 22 Jul 2013 at 4:14

GoogleCodeExporter commented 8 years ago
These are the changes I'm proposing: 
https://dl.dropboxusercontent.com/u/10853398/SubRenderIntf.h

The GetStart() and GetStop() information I need from the subtitle frame is 
already being retrieved from the provider in XySubRenderProviderWrapper.cpp at 
lines 87, 132, 318 and 388. The "animated" field should just return 
IsAnimated() from the subtitle provider.

With these additions I believe I can more easily provide support for 
XySubFilter and they may also be useful for others. These additions will 
require no changes in the way madVR handles subtitles.

Another option would be that instead of adjusting SubRenderIntf.h you provide 
us access to the ISubPicProvider interface. But in that case you'd end up 
maintaining two interfaces instead of one.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 4:24

GoogleCodeExporter commented 8 years ago
> Well, I'm open for suggestions. We could add a "Clear()" command to the 
consumer interface which you could call when the user switches subtitles 
tracks. Would that solve your dislike of the madVR cache queue?

I would also support an invalidation call to the subtitle consumer.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 4:25

GoogleCodeExporter commented 8 years ago
Personally i think relying on some flag like "IsAnimated" indicates a design 
failure in the consumer.

In any case, if that information is exported, it should simply be a property 
through the options interface, no need for a function.

Original comment by h.lepp...@gmail.com on 22 Jul 2013 at 4:32

GoogleCodeExporter commented 8 years ago
I'm not sure I understand the purpose of the "index" parameter in your 
"GetStart()" and "GetStop()" functions? Do you want to know when each bitmap of 
the current subtitle frame starts/stops displaying? Or do you want to know when 
the overall subtitle frame (eventually consisting of several different bitmaps) 
starts/stops displaying?

My suggestion would be to join both new methods into one like this:

// Retrieve when this subtitle starts/stops displaying.
STDMETHOD(GetStartStopTimes)(REFERENCE_TIME * start, REFERENCE_TIME * stop) = 0;

Generally, since this is an addition to the provider side of the subtitle 
interface, I'd like to know what yuzhuohuang thinks about your proposed 
changes. I could certainly live with them.

Original comment by mad...@gmail.com on 22 Jul 2013 at 4:33

GoogleCodeExporter commented 8 years ago
> Personally i think relying on some flag like "IsAnimated" indicates a design 
failure in the consumer.

I won't argue against design failures in the SubPicQueue, I just want to try 
and quickly provide support for the interface without having to reimplement 
SubPicQueue. We may change the way this is done in the future, in which case we 
can see if we want to deprecate the additions again.

> In any case, if that information is exported, it should simply be a property 
through the options interface, no need for a function.

I've already made it an optional field in the subtitle provider that is assumed 
to be true.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 4:37

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
> This part, the "animated" flag indicates whether the bitmaps need to be 
refreshed every frame.

I'm not sure i understand this part, really.
You need to ask for the subs for every frame anyway to find new bitmaps, and 
it'll give you all the subs again - so you get the id of the bitmaps, which 
will tell you if its the same, or a new one. 

With the id you can determine if you need to refresh a sub or can just keep the 
old one.

Original comment by h.lepp...@gmail.com on 22 Jul 2013 at 4:44

GoogleCodeExporter commented 8 years ago
> I'm not sure I understand the purpose of the "index" parameter in your 
"GetStart()" and "GetStop()" functions?

I want to know what the timings are of the subtitle the bitmap belongs to. The 
bitmap may change between GetStart() and GetStop(), which is indicated by the 
"animated" field.

If yuzhuohuang doesn't agree to the additions then I'm prepared to make a 
different SubPicQueue implementation specifically for XySubFilter which does 
not rely on these timings.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 4:57

GoogleCodeExporter commented 8 years ago
> I want to know what the timings are of the
> subtitle the bitmap belongs to. The bitmap
> may change between GetStart() and GetStop(),
> which is indicated by the "animated" field.

I'm now officially confused. If the bitmap does change, then I would expect 
GetStart/GetStop to reflect that. Otherwise GetStart/GetStop would be 
misleading! And I'm still not sure if the "index" parameters makes sense or not.

Let's talk about an example. There are 3 separate subtitle bitmaps:

(1) A static subtitle line at the top of the screen, which stays there during 
the first minute of runtime.
(2) A small bitmap at the middle of the screen which moves from left to right, 
but only the position of the bitmap changes, not the bitmap itself. And the 
position changes once every second.
(3) An animated bitmap at the bottom of the screen which totally changes once 
every second.

In this situation the start/stop times of bitmap (1) would be 0 seconds and 60 
seconds. The start/stop times of bitmap (2) would also be 0 seconds and 60 
seconds. Although this is debatable because although the bitmap (2) itself 
doesn't change, the position does change. So one could also argue that the 
start/stop times should only cover 1 second. The start/stop times of bitmap (3) 
would be 0 seconds and 1 seconds. After the first second of runtime, it would 
be 1 seconds and 2 seconds.

Now if we're talking about the start/stop times of the whole combined subtitle 
(consisting of the 3 mentioned bitmaps), I would say the start/stop times would 
be 0 seconds and 1 seconds.

So which of the above mentioned times is it exactly what you want to get from 
GetStart/GetStop?

Original comment by mad...@gmail.com on 22 Jul 2013 at 5:14

GoogleCodeExporter commented 8 years ago
It's the start/end time of the subtitle as defined in the subtitle file. Every 
bitmap is associated with such a subtitle, right?

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 5:30

GoogleCodeExporter commented 8 years ago
Is there such a thing as "the subtitle"? Can't ASS files have multiple subtitle 
elements which are active at the same time?

I'm still not totally sure if I understand what you exactly want to get from 
GetStart/GetStop. I'm starting to wonder if your definition of start/end time 
fits at all into the current interface concept. But I'm not really sure I fully 
understand it all. It might be my lack of knowledge in how ASS works exactly.

cyberbeing/yuzhuohuang? Can you help out? What do you think?

Original comment by mad...@gmail.com on 22 Jul 2013 at 5:38

GoogleCodeExporter commented 8 years ago
> Can't ASS files have multiple subtitle elements which are active at the same 
time?

Yes they can, they each have a bitmap if I understand correctly. So for each 
bitmap I want to know what the start/stop times are of the associated subtitle.

I want to make clear that I'm just considering what my options are for 
integrating XySubFilter. I want to know if it makes sense for the interface to 
expose such information so I can reuse the current subtitle queue.

I'm hearing a lot of arguments against exposing this information, so I guess 
for the time being I'll concentrate on implementing a new subtitle queue for 
XySubFilter. The discussion has given me more insight in how the subtitle queue 
should behave, so it helps me implement one for XySubFilter.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 6:03

GoogleCodeExporter commented 8 years ago
@madshi

Let's take this subtitle for example: 
https://dl.dropboxusercontent.com/u/10853398/test.ass

It has a subtitle that is displayed from 0 until 2.6 seconds and a background 
element displayed for the same amount of time. So I expect, correct me if I'm 
wrong, we only get two bitmaps every frame. My interface additions allow you to 
retrieve the display time of the subtitles associated with those bitmaps, in 
this case for both "start" is 0s and "stop" is 2.6s.

Anyway it looks like some of what it tries to achieve is now handled by 
XySubFilter, so it wouldn't make much sense adapting the interface for it. So 
put my suggestions on hold for now.

The point about Invalidation is still stands though, if the consumer is going 
to buffer subs ahead of time it needs to be informed when they are no longer 
valid.

Original comment by Jules.B...@gmail.com on 22 Jul 2013 at 7:29

GoogleCodeExporter commented 8 years ago
Yes, I agree, some sort of "Clear()" or "FlushCache()" or something like that 
would probably be a useful addition.

Original comment by mad...@gmail.com on 22 Jul 2013 at 9:37

GoogleCodeExporter commented 8 years ago
> Let's take this subtitle for example

In that script example, XySubFilter decides to combine the overlapping lines 
before passing them to the Subtitle Consumer. So we actually have 8 unique 
Bitmap IDs in that script, with each unique bitmap being used for multiple 
video frames until the next is needed. Internally though, static elements such 
as that background vector shape are only rendered once by XySubFilter at the 
very beginning, then cached for future lines. Each letter of "T" "E" "S" "T" 
"I" "N" "G" will also have multiple elements required for rendering entirely 
cached.

> Anyway it looks like some of what it tries to achieve is now handled by 
XySubFilter,
> so it wouldn't make much sense adapting the interface for it.

Many of the most fruitful optimizations we've done in xy-VSFilter/XySubFilter, 
were based on numerous caches designed to eliminate redundant computation of 
identical data. All in all, how XySubFilter decides to optimize internally 
doesn't have much to do with the subtitle interface, and it doesn't need to. 
Yet even if something isn't particularly useful to XySubFilter, there is still 
the question if the subtitle interface should guide future Subtitle Providers 
towards smart optimizations, and if Subtitle Consumers should play a part in 
such optimizations. I have mixed feelings about this, since keeping the 
interface itself as simple as possible has its own benefits.

Original comment by cyber.sp...@gmail.com on 22 Jul 2013 at 11:52

GoogleCodeExporter commented 8 years ago
Thanks for clearing that up, I'll start work on a custom subtitle queue for 
XySubFilter tomorrow.

Original comment by Jules.B...@gmail.com on 23 Jul 2013 at 12:03

GoogleCodeExporter commented 8 years ago
> I want to know what the timings are of the
> subtitle the bitmap belongs to. The bitmap
> may change between GetStart() and GetStop(),
> which is indicated by the "animated" field.

That is why I don't like IsAnimated. GetStart/GetStop should always work as 
they suggest.

@Jules.Blok

> It's the start/end time of the subtitle as defined in the subtitle file.
> Every bitmap is associated with such a subtitle, right?

No. One subtitle line in the subtitle file can be devided to several bitmaps, 
e.g. if it contains several "\N"s. A bitmap may contain several subtitle lines. 
So it is not easy to get precise start/stop time of each bitmap.

Anyway, I doubt if that is going to help you at all. If you get several bitmaps 
that have different start/stop times and to really make use of them, you'll 
have to devide the timespan into several segments using the those timestamps. 
Within each segment different group of bitmaps are used. It would NOT simply 
your work, is it?

Original comment by YuZhuoHu...@gmail.com on 23 Jul 2013 at 12:36

GoogleCodeExporter commented 8 years ago
I've got it working with EVR-CP and probably the other renderers that support 
the ISR also. I just have one small problem: To get it to display the subtitles 
correctly I had to invert the alpha values (D3DBLEND_INVSRCALPHA). Is this the 
expected output of XySubFilter or did something go wrong in my code?

Original comment by Jules.B...@gmail.com on 24 Jul 2013 at 8:17

Attachments:

GoogleCodeExporter commented 8 years ago
D3DBLEND_ONE for Src and D3DBLEND_INVSRCALPHA for Dst is the correct mode for 
blending the RGBA format we defined. Not sure how the ISR rendered the subs to 
require something else.

Original comment by h.lepp...@gmail.com on 24 Jul 2013 at 8:32

GoogleCodeExporter commented 8 years ago
> I've got it working with EVR-CP and probably the
> other renderers that support the ISR also.

Great!! Any problems? Or was it mostly smooth sailing? Did you implement some 
kind of queue?

Original comment by mad...@gmail.com on 24 Jul 2013 at 9:41

GoogleCodeExporter commented 8 years ago
@Jules, if you want to get the rendering code madVR uses for blending the 
subtitles (including clip handling etc) just drop me an email, or send a PM @ 
doom9. Not sure if it would be helpful for you, but maybe you haven't 
implemented clipping yet, so my code might help saving a bit time there...

Original comment by mad...@gmail.com on 24 Jul 2013 at 10:00

GoogleCodeExporter commented 8 years ago
@madshi, no queueing or clipping yet and the current code was mainly aimed at 
just getting it to work, so it's also too slow. Any implementation details you 
can share would be helpful, you can send me an e-mail at armada@mpc-hc.org.

Original comment by Jules.B...@gmail.com on 24 Jul 2013 at 10:56

GoogleCodeExporter commented 8 years ago
Ah, you're armada, didn't know that!  :-)  I've already sent you my rendering 
code via PM in doom9.

Original comment by mad...@gmail.com on 25 Jul 2013 at 5:57

GoogleCodeExporter commented 8 years ago
>> To get it to display the subtitles correctly I had to invert
>> the alpha values (D3DBLEND_INVSRCALPHA).

The alpha values is inverted in comparison to ISR. XySubFilter has a hidden 
bool field "useDestAlpha". If the field is set to true, you should get the same 
alpha type as ISR.

Original comment by YuZhuoHu...@gmail.com on 25 Jul 2013 at 6:15

GoogleCodeExporter commented 8 years ago
But don't use that, or you are already violating the spec of this interface. :(

Original comment by h.lepp...@gmail.com on 25 Jul 2013 at 7:22

GoogleCodeExporter commented 8 years ago
Don't worry, D3DBLEND_INVSRCALPHA is the least of the problems I'm facing. I'm 
currently concentrating on improving the performance, because currently it's 
about as slow as the ISR. xD

Original comment by Jules.B...@gmail.com on 25 Jul 2013 at 11:12

GoogleCodeExporter commented 8 years ago
I've attached an XySubFilter 3.1.0.546 build with verbose logging enabled, just 
in case you haven't built one for yourself yet. With the included properties 
file, it will write a log to your C:\ directory. If you are unsure what is 
causing the performance issue in your Consumer, maybe our logs could help track 
it down.

Original comment by cyber.sp...@gmail.com on 25 Jul 2013 at 12:16

Attachments:

GoogleCodeExporter commented 8 years ago
Performance problem solved, I didn't notice that I was still using a version of 
XySubFilter that I compiled in the debug configuration.

Original comment by Jules.B...@gmail.com on 25 Jul 2013 at 12:55

GoogleCodeExporter commented 8 years ago
Good to hear. 

It's unfortunate, but our Debug builds really are nearly useless for any 
testing because they are so slow. Sometimes they are unable to render even 
relatively simple scripts in real-time with a high-end cpu. Depending on the 
information you need, its often more useful to use a Release log build like 
I've attached instead. Performance impact with log builds is usually very 
minimal, except on insane scripts where thousands of lines per second are being 
rendered.

Original comment by cyber.sp...@gmail.com on 25 Jul 2013 at 2:33

GoogleCodeExporter commented 8 years ago
Why are your debug builds so slow? madVR writes gigabytes of logs in its debug 
build without any noticeable drop of performance...  ;-)

Original comment by mad...@gmail.com on 25 Jul 2013 at 2:44

GoogleCodeExporter commented 8 years ago
All the crazy inline assembly and intrinsics get butt-slow in debug mode, as it 
moves all operands from registers into memory between all operations, so you 
can actually debug that.

Original comment by h.lepp...@gmail.com on 25 Jul 2013 at 2:45

GoogleCodeExporter commented 8 years ago
Oh, I see.

Original comment by mad...@gmail.com on 25 Jul 2013 at 2:47

GoogleCodeExporter commented 8 years ago
I'm getting a crash from XySubFilter when my videoOutputRect is empty, which 
happens sometimes when restarting playback. Indicating that something is wrong 
by returning E_FAIL on GetRect will prevent the crash, but causes XySubFilter 
to disconnect itself.

I'll fix this issue by preventing a frame from being requested in case the 
videoOutputRect is empty, but in this case XySubFilter should just fail the 
frame request instead of disconnecting or crashing.

Original comment by Jules.B...@gmail.com on 25 Jul 2013 at 3:38