Closed adammw closed 12 years ago
Maybe this is good enough? http://ricardocabello.com/blog/post/707
Already tried that, didn't seem to work on Chrome as it just gave 60fps even when it was obviously more like 7. I did a quick test of injecting stats.js then calling update from animate function, seems to work much better in that the fps count sounds reasonable.
On Chrome you also have a FPS counter under the chrome://flags http://www.thechromesource.com/tag/chrome-fps-counter/
holy crap, why did not I see this before
Feature request: Include stats.js widget