Closed fernandojsg closed 9 years ago
Right now I've used getPixelNearest. They works now on rgb. I've used s,t as glsl convention, instead of x0,x1, xpos, ypos, etc. TG.Circle will now generate the circle on 1.0 instead of 0.0
getPixelNearest
Right now I've used
getPixelNearest
. They works now on rgb. I've used s,t as glsl convention, instead of x0,x1, xpos, ypos, etc. TG.Circle will now generate the circle on 1.0 instead of 0.0