Closed danieljack closed 12 years ago
Are your textures power-of-2 sized? Repeat wrapping in WebGL requires it.
Yes, i cant see it atm but i am pretty sure they are 64x64
Well, check your code against this example where it works:
https://github.com/mrdoob/three.js/blob/dev/examples/webgl_loader_json_objconverter.html#L102
I have tried to repeat a floor texture with basic material using RepeatWrapping and it works fine with CanvasRenderer but it doesnt appear with webGLRenderer. Other basic materials appear with the webGLRenderer but not when i use the RepeatWrapping