Say I have two bones: Bone_0, Bone_1. I would like to create 6 GUI controls to control position on x, y, z and rotation on x,y,z for Bone_0, same for Bone_1.
I've assigned child.skeleton.bones[0].position.y = guiControls.Bone_0; Then what should I assign child.skeleton.bones[0].position.z to ? I wasn't able to find the 'Bone_0' properties.
Say I have two bones: Bone_0, Bone_1. I would like to create 6 GUI controls to control position on x, y, z and rotation on x,y,z for Bone_0, same for Bone_1.
I've assigned
child.skeleton.bones[0].position.y = guiControls.Bone_0;
Then what should I assignchild.skeleton.bones[0].position.z
to ? I wasn't able to find the 'Bone_0' properties.