Bit of an odd and possibly silly question (I'm new to THREE), but is it possible to 'flatten' the view seen by a camera, so rather than showing the 3d perspective view, it shows a 'flat' view from the top/bottom/left/right/etc., where all the objects in the scene are shown on the same plane/axis?
If there's nothing already in THREE.js, do you guys know of any theory behind how this functionality would be implemented (in my head, for a front view [looking down the z axis], the camera would just set all z vertices to 0, for example)?
Hi all,
Bit of an odd and possibly silly question (I'm new to THREE), but is it possible to 'flatten' the view seen by a camera, so rather than showing the 3d perspective view, it shows a 'flat' view from the top/bottom/left/right/etc., where all the objects in the scene are shown on the same plane/axis?
A good example of this are the views you get in a 3d rendering program like Cinema 4d, as shown by these screenshots: http://justcreative.com/wp-content/uploads/2008/04/cinema4d.jpg and http://www.tutorialguide.net/images/cinema_4d/0001/003.jpg
If there's nothing already in THREE.js, do you guys know of any theory behind how this functionality would be implemented (in my head, for a front view [looking down the z axis], the camera would just set all z vertices to 0, for example)?
Cheers :)