Closed harold closed 12 years ago
Hello,
I am developing GLmol, a molecular viewer written using THREE.js. http://webglmol.sourceforge.jp/index-en.html
Scientists at Protein Data Bank successfully run it on WebGL-enabled safari on iPad and iPhone. You can watch their video at http://www.youtube.com/watch?v=giB4v0C5WW8 http://www.youtube.com/watch?v=RNbLJM_q1iM
As you can see, it works very smoothly. I strongly hope Apple enables WebGL on iOS!
Hello friends.
This article and tangentially related stackoverflow post make it sound as if WebGL on iOS is a possibility. http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/ http://stackoverflow.com/questions/6313768/deploy-webgl-applications-as-native-ios-or-android-applications
I understand that no submitted app will be accepted with these hacks in place, but WebGL in Safari on iOS would be valuable to us from a demonstration point of view.
Has anyone tried this (or anything similar) with three.js? What were the results? I understand that the canvas renderer is an option, but a slow one. What information do we have beyond that?
Thanks!