Closed unicomp21 closed 12 years ago
How do I handle textured quad patches w/o getting seams in three.js?
On Sat, May 19, 2012 at 7:12 AM, Mr.doob < reply@reply.github.com
wrote:
http://mrdoob.github.com/three.js/examples/canvas_geometry_terrain.html http://mrdoob.github.com/three.js/examples/webgl_geometry_terrain.html http://mrdoob.github.com/three.js/examples/js/ImprovedNoise.js
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5801293
Also, this is a pretty limited noise function. pnoise is good for creating seamless tiles in 2,3D etc.
On Sat, May 19, 2012 at 7:12 AM, Mr.doob < reply@reply.github.com
wrote:
http://mrdoob.github.com/three.js/examples/canvas_geometry_terrain.html http://mrdoob.github.com/three.js/examples/webgl_geometry_terrain.html http://mrdoob.github.com/three.js/examples/js/ImprovedNoise.js
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5801293
Also, I'm confused of who you refer with "We" in "We need some javascript noise functions for geometry displacement, etc.".
Do you mean that your team needs noise functions and that you happen to find one in your own repo?
Maybe you meant "We needed" and you're sharing with us the one you did?
I'm confused.
I was alluding to higher order prmitives for generating geometry in three.js, along with bitmap texturing.
On Sat, May 19, 2012 at 8:09 AM, Mr.doob < reply@reply.github.com
wrote:
Also, I'm confused of who you refer with "We" in "We need some javascript noise functions for geometry displacement, etc.".
Do you mean that your team needs noise functions and that you happen to find one in your own repo?
Maybe you meant "We needed" and you're sharing with us the one you did?
I'm confused.
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5801609
I'm still confused...
What you're trying to say is that you want your lib to be included in three.js?
yes, then we can start adding isosurface extraction routines for generating more complex geometry.
On Sat, May 19, 2012 at 8:26 AM, Mr.doob < reply@reply.github.com
wrote:
I'm still confused...
What you're trying to say is that you want your lib to be included in three.js?
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5801714
Maybe you can do a test that showcases the kind of things you're talking about?
Working on it, give me a month or two.
On Tuesday, May 22, 2012, Mr.doob wrote:
Maybe you can do a test that showcases the kind of things you're talking about?
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5852542
Sure! Looking forward to see what you get :)
yes, then we can start adding isosurface extraction routines for generating more complex geometry.
So if I understood well, it would be something like beefed-up marching cubes example, using procedural 3D noise instead of metaballs? Cool ;)
Something like this? http://pouet.net/prod.php?which=32194
Yes! Exactly!
On Tuesday, May 22, 2012, AlteredQualia wrote:
yes, then we can start adding isosurface extraction routines for generating more complex geometry.
So if I understood well, it would be something like beefed-up marching cubes example, using procedural 3D noise instead of metaballs? Cool ;)
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5857203
is there an url for running the examples directly? I can setup my own webserver for viewing the examples, but it's a pain when I just need a quick check on something
On Tuesday, May 22, 2012, Mr.doob wrote:
Something like this? http://pouet.net/prod.php?which=32194
Reply to this email directly or view it on GitHub: https://github.com/mrdoob/three.js/issues/1946#issuecomment-5859790
You have them all here: http://mrdoob.github.com/three.js/
Also you can run them from a filesystem,without web server, just need to set proper flags:
https://github.com/mrdoob/three.js/wiki/How-to-run-things-locally
BTW could you please not use email for replying to GitHub issues, it causes mess here, web interface is much more preferable.
https://github.com/unicomp21/perlin-noise.js