not sure if this is a bug or a feature so i ask before filing, but i just noticed that intersectObject, when ray picking does not work if the intesect obect is of type Object3D (acting as a container of child meshes). in the function it checks if the object is type particle or mesh, and does nothing if not of those 2 types.
if the Object3D has children, shouldnt it parse them too for ray intersection or is it a design choice that it does not?
hi guys,
not sure if this is a bug or a feature so i ask before filing, but i just noticed that intersectObject, when ray picking does not work if the intesect obect is of type Object3D (acting as a container of child meshes). in the function it checks if the object is type particle or mesh, and does nothing if not of those 2 types.
if the Object3D has children, shouldnt it parse them too for ray intersection or is it a design choice that it does not?
thanks