Closed idflood closed 12 years ago
It's strange, the jsfiddle works much better even with 90% of the same code copy/pasted. I must have done some mistake on the base script, I will try again.
Here is the jsfiddle: http://jsfiddle.net/KqV79/
But just before closing this issue, are the matrix "conversion" correct?
Check about matrices in three.js here:
https://github.com/mrdoob/three.js/issues/1188#issuecomment-3666286
BTW from these screenshots, even the one from jMonkey looks suspicious. It's possible errors came already there.
Thanks for the matrices summary, it's really helpful. Maybe this could be added to the wiki in the faq section.
Both render looks strange because I only render the atmosphere without the groud, and only one color element instead of the full final result (the v4RayleighColor).
Hi,
I'm trying to port an example of atmospheric scattering in three.js. The original author is Sean O'Neil, and he described the technique in http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html
There are two other examples with sources which use the same glsl code so it should be relatively easy.
The first one is for blender game engine (2.4x) and has a video showing the result: The video The .blend file
The second example is from jmonkey engine 3: http://code.google.com/p/jme3-atmosphere-scattering/source/checkout
I've started by implementing the "outer space" shaders but I've already some issues.
The first one is maybe how I tried to "convert" the different matrixes. On the jmonkey example there is a "g_WorldViewProjectionMatrix" that i converted to:
There is also a "g_WorldMatrix", which I defined as:
Is that correct?
The other issue is the "pixelated" result which may be related to the matrix beeing wrong. I've changed the gl_FragColor to use different variables so I can "debug" the shader step by step. On the screenshot you can see on the left the actual three.js result, and on the right is the result I'm looking for (the jmonkey example slightly modified). http://cl.ly/2M0a0N2a1v3u3i3P0I2n
Any idea about what may be causing this?
I will try to create a jsfiddle of this.