Open fraguada opened 2 years ago
Here's a list of the assets used in the threejs repo to help track progress:
How licenses should be documented for assets in a directory (by @Mugen87 ): https://github.com/mrdoob/three.js/tree/dev/examples/models/3mf
Some progress: a12b117c1d1413434a751adb3571a29836bd2b1c
Just wanted to note that some examples put the asset's license into the HTML file like in:
https://threejs.org/examples/webgl_loader_collada
I guess we have to decide where to put the licenses and not mix approaches. Should we have a single README
for each asset directory with license notes (like added via https://github.com/mrdoob/three.js/commit/a12b117c1d1413434a751adb3571a29836bd2b1c)? Or should we add a separate license file for each asset?
Sometime license information are embedded in the asset. Do we need a separate note for these cases?
@Mugen87 I think your approach is great, single README for each asset directory.
Would it make sense for the authors to pile into this issue (or PR?) and state the license if it's missing (for a central licensing file)?
For what it's worth, my model can be considered Public Domain.
Deleted the asset I was tagged on, as it was no longer being used: https://github.com/mrdoob/three.js/pull/24490
@zalo Thanks for the info. Can you add a license file in the directory where your model is located stating the license.
Hello
The gcode/benchy model is distributed under the "Creative Commons - Attribution - No Derivatives" License.
The 3ds/portalgun model seems to also be distributed under "Creative commons" but i do suspect it to be direct game rip.
I will open a PR for both and possibly try to change the 3DS model for something else.
Thanks a lot!
Describe the bug
Not all 3d models or media assets have their own licenses. For example, horse.gltf.
Expected behavior
To have an appropriate media license attached to every model or media asset.