Open Getsumi3 opened 2 years ago
I've encountered this issue today with a Quest 2. As mentioned by the OP, billboards are distorted but only at specific parts of the screen. There seems to be discrete thresholds when the rendering starts to break. I've tried setting foveation
to 0
but unfortunately this didn't help.
After testing some versions it seems r136
is the first release that breaks billboard rendering in VR. Maybe #22915 introduced the regression...
Describe the bug
I’m building a simple scene with multiple particles (points). It works great in browser, but not in VR. When I try it in VR some strange distortion appears on screen. To see it you need to look at specific angles.
It's is difficult to describe it so please take a look at the screenshots.
Topic on discourse.threejs.org
To Reproduce
Steps to reproduce the behavior: 1.Create a simple scene with points or open provided example in your VR headset (not the WebXR emulator)
Live example
Expected behavior
An identical rendered scene as without VR
Screenshots
Platform:
Additional notes: