Open FluorescentHallucinogen opened 1 year ago
Can this be easily achieved by just using THREE.QuadraticBezierCurve3
? 🤔
I think one problem is that in examples like webxr_vr_ballshooter
the ray is just a simple line attached to the controller. In your video, you need additionally the intersection point of the ray and at least one control point to compute the final bent curve.
Getting the intersection point is easy but I don't know how to derive the control point. This one obviously depends on the direction and strength of your drag interaction.
Description
The current behavior in WebXR is that ray is always a straight line.
Solution
The ray bend while wobbling or selecting and pulling, like a lasso. See the Mixed Reality Toolkit (MRTK) behavior:
https://user-images.githubusercontent.com/7892779/222918322-b5b78de6-2030-41e2-b4c7-5ccd61781525.mp4
Alternatives
I don't know, you tell me.
Additional context
No response