Open donmccurdy opened 1 year ago
To test this thoroughly, I believe we'll need to consider all permutations of the options below:
@WestLangley @elalish have I missed anything? Or are there any of these we can ignore?
I'll try to create a scene to reproduce the issue soon, but I don't expect to have a fix for this before the r151 release. If this blocks other work (#25693?) we should discuss options.
SGTM. The only of those that are available in glTF (so far as I know) are:
If we could also export a scene with that subset as GLB, it would be a great model to add to the gltf-sample-models repo. That would also make it easier to catch regressions using MV's fidelity tests.
FYI @emackey
Description
Mentioned by @WestLangley in https://github.com/mrdoob/three.js/pull/25580#issuecomment-1464746778, normal maps are displayed incorrectly when
material.side === THREE.BackSide
and the geometry uses vertex tangents.Reproduction steps