Closed RenaudRohlinger closed 8 months ago
I fixed it on my local. Will push a bit later as I added MSAA support to the WebGLBackend and fixed that issue in the process and I would like to make a better demo. It was related to the fact the framebuffers were never cleared. 👍
Description
When using a quadMesh to perform a post FX render any resize of the window will break the renderer and render a black screen. I suspect the texture of the new FBO to not be properly bind back once the previous one was destroyed.
Reproduction steps
webgpu_rtt.html
example under the WebGL Backend.Live example
Version
r160